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  Re: Click-Rotation Parts
 
(...) Maybe the following parts will help you, they are on the parts tracker: x587.dat 41681.dat 41679.dat cu Michael (20 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
 
  Sir Bugge's lego page finally gone public! - Space, parts, sculpture and techniques!
 
After a long delay while fighting my father’s webhost to get them to support statistics on subdomains (since January), here it is with crappy statistics from nedstat instead. At last! It’s a page about all the models, I’ve made since the early (...) (20 years ago, 27-Oct-04, to lugnet.announce, lugnet.space, lugnet.build.schleim, lugnet.build.sculpture, lugnet.cad.dat.parts, lugnet.loc.dk, FTX) ! 
 
  Re: Renderer Questions
 
(...) Heh, when I finally realized ROTSTEP was more of a runtime command than an LDLITE parse time command, and looked at the right file, guess what I found. Yeah, that's right: BUFEXCHG, GHOST, etc. test code. I think I might even be able to use (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Part search
 
(...) 'Wing' means 'plate with angled edges' 'Wedge' means '(slope) brick with angled edges' Does that work for you? Steve (20 years ago, 27-Oct-04, to lugnet.cad.mlcad)
 
  Re: Part search
 
Steve Bliss wrote in message ... (...) bricks (...) I thought the current naming idea was to classify parts by shape, not function? I use wedge plates frequently, but not as wings. Kevin ---...--- Farmhouse kit: (URL) TOWN PLANNING information: (...) (20 years ago, 27-Oct-04, to lugnet.cad.mlcad)
 
  Re: Renderer Questions
 
(...) Beware the slippery slope: buffer exchange, ghost, other issues..... Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) I've never let it stop me.... Steve (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) LPub's overall architecture suffers horribly from "bottom up design". It started out as a perl script, and then got moved to C++, so that I could add a GUI. It was a 12,000 line monolithic program until about six weeks ago. It is now split up (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) I didn't know that being *good* was a requirement. Did you Don? Steve? LOL! Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) If adding ROTSTEP to ldglite is the right thing to do in general, then go ahead and add it. LPub is in general, a simple tool to create a step DAT for each step, and render each step (plus PLI and BOM). There are a bunch of work arounds for (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) "can pursue" and "is insane enough to try" are two different issues. I teach computer programming--I've never claimed to be a GOOD programmer. =) Peter (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) Actually I'm no longer sure about that. If ROTSTEP is supported internally in LPUB, and LPUB supports ldglite as an alternative renderer, than supporting ROTSTEP in ldglite might make that more difficult. Kevin? I suppose I could make ROTSTEP (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) For you it does. I don't think that's an option Peter can pursue. ;) Steve (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Click-Rotation Parts
 
(...) Because there are 24 cogs. So a 48-segmented primitive is easier to modify than a 16-segmented one. (...) OK, I'll try that. CU Bernd (20 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
 
  Re: Renderer Questions
 
(...) Wow, I am surprised. That is the kind of thing I'm looking for... what kinds of settings do I need to change for that? Of course, the other downside of POV-RAY is the amount of rendering time it takes, but I can let my computer run for a (...) (20 years ago, 27-Oct-04, to lugnet.cad, FTX)
 
  Re: Renderer Questions
 
(...) Tonight I'll modify the .MPD file and hide everything on top of the door and just do a final-step render... then I'll post a picture. There's definitely something wrong and it looks like the door is off by 90 degrees, but with a bunch of stuff (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) Having got the .pov file created I did have to include a Library path to the LGEO.inc files folder. Once that was set I managed to get a render in 3.1 but got more errors in 3.5, something to do with version levels. I also got a strange (...) (20 years ago, 27-Oct-04, to lugnet.cad.ray)
 
  Re: Renderer Questions
 
(...) <snip> (...) Peter, To my knowledge, only LPub creates the visual part lists. Could you show us examples of the door issue? I'm sure someone here can figure it out. Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) Peter, I'm adding support for ldglite (and possibly ldlite) to LPub. We've got a few compaibility issues between POV-Ray output and ldglite, but Don is working on this. I'm very pumped about about alternate renderers, and thank Orion for the (...) (20 years ago, 27-Oct-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(...) ... (...) This may not exactly be what you're after, but the beauty of raytraced images is that they can be whatever you want them to be, and they are an order of magnitude better in quality than those produced by the other programs you (...) (20 years ago, 26-Oct-04, to lugnet.cad, FTX)


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