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  Re: Downloadable Handbook?
 
(...) reference-pages on ldraw.org. to me it is not (...) homepage, while the more useful specifications for (...) pdf-file and make it downloadable to get a sort of (...) Tim In my view most of the material Willy is speaking of is not really "PT (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  LEGO Poem - The Darkest Color
 
With the help of Joel Hoornbeek I have uploaded the latest LEGO poem to my webiste entitled 'The Darkest Color'. See it here: (URL) Lego Place (22 years ago, 29-Nov-02, to lugnet.publish, lugnet.cad)
 
  Re: Downloadable Handbook?
 
The PT and the PT reference pages are not my responsibility, but I have suggested a few times that they be cross-linked with the general reference pages. My original plan for the re-organization of the site was that all reference docs would go under (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Downloadable Handbook?
 
hi jacob (...) Okay, I'll do my best ,but I'll take a little bit 'cos I have never worked with acrobat. willy (22 years ago, 29-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Just making sure that we are on the same page here. In 10.1.x I had to click the menubar to activate LDGLite to received comands from the keyboard, but in 10.2.2, clicking the menubar does succesfully activate LDGLite to receive the commands (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Ahh... I see. I forgot that the three different ways of openning a file often behave quite differently. 1. Double clicking the mini.pov file 2. Dropping the icon for mini.pov onto the running POV program's icon in the Dock. This is my (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) (URL) was playing with AppleScipts to do something similar to your lani program. I used l3p in VPC to create a .pov file. Then I used AppleScript and BBEdit to change the camera position in the .pov file. This all worked in OS 9 becuase I had (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: LPub 2.1.0.0 Available
 
Thanks for pointing this out Jake. The examples have been restored. (...) (22 years ago, 29-Nov-02, to lugnet.cad, lugnet.inst)
 
  Re: Ldraw Viewer Update
 
Ok, I know I am really chatty tonight. I promise I wont always be like this... Here are some practical feature requests for Ldraw Viewer: Large models get clipped really bad if they extend beyond the "camera". That is, I have to zoom way out before (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
I wasn't clear in the purpose of a pivot point. If a part has a pivot point, it would be cool if the user could rotate the part around the pivot point instead of the part's internal 0,0,0. In fact, it would be cool to rotate a part (or group of (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
I have some more comments/feature requests for the LDraw editors (inspired by Ldraw Viewer, but I think these would be good to have in any editor). I would like to have a parts list much like ledit does (and ldglite when running ledit emulation). (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Yup. :-) (...) Well, it compiles. There are still warnings. I don't have a 10.1 box to test compiling on though. So I changed: GL_LIBS=-framework OpenGL -framework GLUT -lobjc To: GL_LIBS=-framework OpenGL -framework GLUT -lobjc -lstdc++ And (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Interesting. (...) LDGLite Launcher sets the path every time it launches an instance of ldglite. So it will override any LDRAWDIR environment variable that you set. Too much of a hastle to do it any other way. (...) No, I have had the problem (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Well, I program about as well as I speak German. That is, I can understand alot of what goes on, but people tend to laugh when I try it. :-) James (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
and I noticed something strange. I don't know if the problem is with (...) The problem is with POV-Ray 3.5 for Mac OS X. Check out (URL) Can you believe an app will crash every time it opens a new document? Anyway, within POV-Ray I just create a new (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: LPub 2.1.0.0 Available
 
Kevin, just a quick note to let youknow tha thte examples on your LPub site are coming up as 404 errors - page not found. Jake --- Jake McKee LEGO Enthusiast (...) (22 years ago, 29-Nov-02, to lugnet.cad, lugnet.inst)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Whoo Hooo! Thanks Lars I gave it a quick try (URL) I noticed something strange. I don't know if the problem is with POV-Ray 3.1g.r2 for Mac OS 9 and POV-Ray 3.5 for Mac OS X or with l3p, but those two programs do not like the file that l3p (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I changed this and was able to compile LDGLite using the command line too. However, I found that the precompile binary that I downloaded works better (rotation is faster) than the one I compiled (rotation stalls). (...) I should take notes (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  L3P v1.3 for Mac OSX
 
It's the good old v1.3 from 20010120, but you get i before the Linux people :-) Since I don't have much experience in the Mac and only limited access, I'll leave the testing to you guys. Please test every feature of L3P you can. If things work out (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Two days ago James mailed me (again :-) asking about L3P on the Mac, and I suddenly remembered that Mac OSX is a Unix! (silly me) Having almost done the Linux port (just need testing the casesensitive filehandling) I gave the Mac a try. Got an (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)


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