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  Re: LPub - LEGO Publication made easy!
 
Hi Dave and Ahui, LPub is not supposed to do this. Lars Hassing reported this long ago, and I thought I had fixed it. WHen LPub starts it makes a backup of the current pvengine.ini file. When LPub exits it is supposed to restore this file to its (...) (22 years ago, 4-Oct-02, to lugnet.cad, lugnet.inst)
 
  Re: New Part: (needs Number) - Baseplate 32 x 32 Craters
 
(...) I'm not sure what you mean about the sub-subfile, but I suppose it doesn't really matter. I dug out the shark baseplate and it turns out even the hill is painted. Is that what you're talking about with the sub-subfile? Anyhow, I was just (...) (22 years ago, 4-Oct-02, to lugnet.cad.dat.parts)
 
  Re: New Part: (needs Number) - Baseplate 32 x 32 Craters
 
(...) ;-) (22 years ago, 4-Oct-02, to lugnet.cad.dat.parts)
 
  Re: New Part: (needs Number) - Baseplate 32 x 32 Craters
 
(...) hmm ... the 6190 Shark's Crystal Cave version uses dithers colors which have to go into a subfile anyway. so we would have a sub-subfile. please consider also that most of the paint covers the flat area which has to be remodelled. it doesn't (...) (22 years ago, 4-Oct-02, to lugnet.cad.dat.parts)
 
  Re: New Part: (needs Number) - Baseplate 32 x 32 Craters
 
(...) thx for reading my mind ;-) (...) I think ... max2dat can generate them. I have to check it. What are they for? I just started part-authoring in spring and I'm still not familiar with all the specifications. (...) well, the hill is made of (...) (22 years ago, 4-Oct-02, to lugnet.cad.dat.parts)
 
  Re: LPub - LEGO Publication made easy!
 
"Dave Schuler" <orrex@excite.com> wrote in message news:H3FCnt.L5D@lugnet.com... [ ... snipped ... ] (...) my (...) the (...) to (...) anyone (...) If you alter your Pov settings using the Render->Edit Settings/Render menu pick (which essentially (...) (22 years ago, 4-Oct-02, to lugnet.cad, lugnet.inst)
 
  Re: LPub - LEGO Publication made easy!
 
<snip> But on the down side, I think my use of LPub screwed something up with my (...) Open up POV-Ray and click on the INI Icon Button. When the pop-up window appears look for the textbox that says "command line options:". LPub will have left (...) (22 years ago, 4-Oct-02, to lugnet.cad, lugnet.inst)
 
  Re: LEGO Color Reference
 
(...) Would you be willing to include on the individual color pages the POV code snippet for that color? (22 years ago, 4-Oct-02, to lugnet.cad.ray)
 
  Re: LDraw.org to present at LEGO WORLD 2002, Zwolle, Netherlands
 
(...) Hi Stefan - Nothing that I know of on animation. We're doing basic stuff for the general public. I have no POV animation experience myself, but you might want to try asking around the Bouwsteen to see if any members have? You can check out the (...) (22 years ago, 4-Oct-02, to lugnet.events, lugnet.loc.nl, lugnet.cad.dev.org.ldraw)
 
  Re: ldraw.org MOTM & SOTM Winners for September 2002
 
(...) Povray 3.5 with the radiosity and focal blur settings. Check out this thread: (URL) specifically this article on the povray newsgroups: (URL) had to tweak the color values alot, and a few of the other settings, but it works amazingly well - (...) (22 years ago, 3-Oct-02, to lugnet.cad.ray)
 
  Re: LPub - LEGO Publication made easy!
 
(...) The first time I ran a model through LPub, I was stunned by the ease with which the program pumped out such high-quality images. Someone else asserted that this will revolutionize the way AFOL's create and share model instructions, and I (...) (22 years ago, 3-Oct-02, to lugnet.cad, lugnet.inst)
 
  L3P AddOn Error
 
Howdy All, I was trying to run the L3P Addon program and since I upgraded to POV-Ray 3.5 (and uninstalled POV-Ray 3.1) I now get the following error message: POV-Ray could not be verified as installed on this system. L3PAO will run, but auto (...) (22 years ago, 3-Oct-02, to lugnet.cad)
 
  Re: LPub - LEGO Publication made easy!
 
WOW! This is seriously impressive and it couldn't have come at a better time. I am just putting together the instructions for my first custom kit, and until I saw this message and downloaded the software, I was handwriting a series of scripts to (...) (22 years ago, 3-Oct-02, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LEGO Color Reference
 
(...) I think Lars will love your colourcode and you should talk to him about implementing it in a newer version of L3P. He's really open for feedback. I like it too. Must have been a real pain to code, render and tweak the colours. Good work! (...) (22 years ago, 3-Oct-02, to lugnet.cad.ray)
 
  Re: LEGO Color Reference
 
(...) I was wondering about that. Give it a reload and see what you think now... I redefined the basal orange hue to be another 5 degrees further toward red and regenerated all the images in the R-Y quadrant. LEGO orange is really a challenge (...) (22 years ago, 3-Oct-02, to lugnet.general, lugnet.cad.ray)
 
  Re: Idea for a meta-statement  [DAT]
 
(...) Done. Here's a sample input: 0 132 0 234 POLYGON 14 0 0 1 0 10 1 10 10 1 10 -10 1 5 -13 1 polygon end 0 and the output: 0 132 0 234 0 LDS POLYGON 14 0 LDS 0 0 1 0 LDS 0 10 1 0 LDS 10 10 1 3 14 0 0 1 0 10 1 10 10 1 0 LDS 10 -10 1 3 14 0 0 1 10 (...) (22 years ago, 3-Oct-02, to lugnet.cad.dev)
 
  LDS as an LDDP Plugin (Was: Idea for a meta-statement)
 
(...) On second thought, the idea of making an LDS compiler an LDDP plugin wasn't that good after all. First I was very excited. But what if I wish to change the value of a variable and the source has been overwritten... (...) OK, I will probably (...) (22 years ago, 3-Oct-02, to lugnet.cad.dev)
 
  LEGO Color Reference
 
I've been playing around a bit with LDraw, L3P, and POV-RAY over the past few weeks. In August I tried to do some rendering of individual LEGO elements and found it to be a lot more challenging than I had expected. After much hair-pulling and (...) (22 years ago, 3-Oct-02, to lugnet.general, lugnet.cad.ray, lugnet.announce) !! 
 
  Re: Idea for a meta-statement
 
(...) :D I was *hoping* someone would pick up on this. ;) (...) I don't have time to look right this second, but I will check it soon. (...) Right. (...) The input would be a color and a list of points. The output would be a list of LDraw triangle (...) (22 years ago, 3-Oct-02, to lugnet.cad.dev)
 
  Re: Ldraw DLL - Was: Ldglite must be faster
 
(...) I'd have to go look it up - bitmap/DIB handle, hDC, hWnd. One of those. (...) There are some options - like polling mode, background color, wireframe mode, etc, etc - that aren't duplicatable within an LDraw file. (...) That sounds more like a (...) (22 years ago, 3-Oct-02, to lugnet.cad)


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