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 CAD / *26830 (-20)
  Re: The Suicide King
 
(...) I guess that's what I meant... (...) Fair enough. I was looking at one card as a reference (...) Again, just looking at one card...my bad (...) True, so I guess that's why I figured that was creative license... (...) Hey I got one...<bg> (...) (...) (22 years ago, 6-Sep-02, to lugnet.cad, lugnet.off-topic.fun)
 
  Re: The Suicide King
 
(...) Richard, very cool, 2 fingers up why didn't you shared it with the castle heads? Yaron "Webrain" Dori (22 years ago, 6-Sep-02, to lugnet.cad, lugnet.off-topic.fun)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) Something about MLCad that's worth noting is that fact that when you add a new part is uses the same rotation matrix as the part above it. Therefore, if you mirrored the part above the part you just added, the part you added is mirrored as (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: part swap
 
any suggestions? "travis" <phree@attbi.com> wrote in message news:H1uGDs.Byq@lugnet.com... (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) Hmmm, I am trying to understand what you are stating here as applies to parts authoring. I get it if you mean that someone manually mirrored aspects of the DAT file without regard to how the stud would turn out at L3P quality level 3 -- so I (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) I hope this was understood to be a joke. I love all you crazy CAD guys! (...) Indeed it does. A thousand thanks. I suppose this means there was indeed an error in the matrix locating the stud file (the subpart in directory P), right? This (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) matrix that represents that stud is mirrored (meaning either 1 or 3 of the axes are flipped). You should get the same problem if you render both of the classic space wing pieces. One of them will have correct logos, the other won't, because (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3  [DAT]
 
(...) Hi Richard, Do not blame Lars. Look at the contents of the 4869.dat file and try to replace this line 1 16 0 0 -52 1 0 0 0 0 1 0 1 0 stud.dat by this line 1 16 0 0 -52 1 0 0 0 0 -1 0 1 0 stud.dat Does this solve your problem? Friendly, Damien (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Weird Logo Issue at L3P Quality Level 3
 
Hey Y'all: If you render the element 4869.dat with L3PAO quality level 3, as far as I can see you get the logo reversed. Other elements render fine. See: (URL) the aforementioned jet engine insert rendered next to a 2x2 round brick. The logo is (...) (22 years ago, 5-Sep-02, to lugnet.cad.ray)
 
  Re: Ldglite must be faster
 
(...) Ah. We've got that already - ldglite in offscreen mode. (...) That's the downside. (...) Right. That's what I thought device contexts basically were. Maybe I'm misremembering; sorry. (...) The final Z values of each pixel. I'm not sure how (...) (22 years ago, 5-Sep-02, to lugnet.cad)
 
  Re: Ldglite must be faster
 
"Steve Bliss" <partsref@yahoo.com> skrev i meddelandet news:utvenuov1aga5rp...4ax.com... (...) Server), (...) WM_COPYDATA (...) It shouldn't use WM_COPYDATA, that was just a joke. No, I meant: Just another program which gets commands through Windows (...) (22 years ago, 5-Sep-02, to lugnet.cad)
 
  Re: Delphi and ldraw
 
"Eduardo Vazquez Harte" <eduvazhar@terra.es> skrev i meddelandet news:H1yu3w.AKw@lugnet.com... (...) You can't. Period. Windows doesn't virtualize DOS graphics, only the DOS text screen. (It was possible in OS/2, but there are many other things (...) (22 years ago, 5-Sep-02, to lugnet.cad.dev)
 
  Re: Round Dish 6 x 6 Webbed - Type 1
 
(...) for pointing out this problem. Looks like I have a lot of re-rendering to do! <hangs head in shame> I don't deserve to wear the Classic Space uniform! (22 years ago, 5-Sep-02, to lugnet.cad.dat.parts)
 
  Re: The Suicide King
 
(...) What the...? The Dagger angle is correct, the whole arm is off. The absence of the heart in the corners is surely a design choice, one that one can choose to follow or not. I think I have seen cards without it. But yeah, it is common. Now I (...) (22 years ago, 5-Sep-02, to lugnet.cad, lugnet.off-topic.fun)
 
  Re: Lego patent issued
 
From the "prior art" section, the discussion of "what a skilled practitioner in the art would know as VRML" is unbelievable. I wonder if the writer made these claims in ignorance of the process that became VRML97, or was not even passably familiar (...) (22 years ago, 5-Sep-02, to lugnet.cad)
 
  Re: Ldglite must be faster
 
(...) Hmmm, an LDRAW Graphics Server, that could be nifty. But how about using XML-RPC to talk to it instead of WM_COPYDATA? Then you could control it from any platform, or a browser, or even a telnet session if you like typing raw XML. Don (22 years ago, 5-Sep-02, to lugnet.cad)
 
  Re: Lego patent issued
 
"Don Heyse" <dheyse@hotmail.spam....away.com> skrev i meddelandet news:H1xFC4.Ex1@lugnet.com... (...) Yes. (...) Yes. I released version 1.1 1998-July-16 (That's as far back as my own posting archive goes), so the 0.9 version should be from at least (...) (22 years ago, 4-Sep-02, to lugnet.cad)
 
  Re: dragon parts  [DAT]
 
(...) Here is a preview from one of the arms. What I need to do: - back of the arm - optional lines - mirror to use this as the richt arm (z*(-1)) Please let me know if there are problems with this part. Especially some of the quads. CU Bernd (...) (22 years ago, 5-Sep-02, to lugnet.cad.dat.parts)
 
  Re: LDList updated, source available
 
(...) :) Steve (22 years ago, 5-Sep-02, to lugnet.cad)
 
  Re: Lego patent issued
 
(...) Good thing MPDs existed before 1999, then. :) Steve (22 years ago, 5-Sep-02, to lugnet.cad)


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