| | Re: Why aren't the technic gear teeth primitives?
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(...) Are the teeth the same between different parts? If they are different, it doesn't make much sense to have primitives for each one. Even if the teeth are different, it would be possible to make subfiles for the teeth. This could make sense for (...) (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts.primitives)
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| | Re: Calling for Beta Testers
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(...) One poisiton left (...) One position left I need 5 more beta tester... please help out. AHui (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Re: memory for LGEO
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(...) There isn't one. In practice, the more avaliabel memory that POV-Ray can use the less time it takes for POV to render. The speed of the CPU *doesn't* matter as much as the memory. I've tested POV on a dual-P3-650Mhz (256MB RAM) machine and a) (...) (23 years ago, 28-Mar-02, to lugnet.cad.ray)
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| | memory for LGEO
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What is the minimum memory a computer needs to render a POV-file with LGEO-parts? 128Mb? 256? more? I know it depends on the size of the file, but is there a sort of guide for it? I need to know for the REND101 manual. Jeroen (23 years ago, 28-Mar-02, to lugnet.cad.ray)
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| | Re: New LDR file Version and L3P Add On
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"Scott E. Sanburn" <ls_ses@hotmail.com> wrote in message news:Gtp6zw.Lp0@lugnet.com... (...) the (...) the (...) your (...) OK, done. That's my job, and I've been a bit busy recently so I've not had much chance to keep up on all the new software and (...) (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Re: New LDR file Version and L3P Add On
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Ahui & All, (...) I see. I didn't check what version I was running, but I didn't download the newest version because it did not say that it can process the ldr files on the Ldraw.org site. Might be a good idea to have that there. Thanks for your (...) (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Re: New LDR file Version and L3P Add On
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(...) What version of L3PAO are you using? Version 1.3.4 is the latest version and thate version support .dat, .ldr, and .mpd format. download tit at the ldraw.org website AHui (...) (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Re: Online Mac instructions.
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(...) Yeah, but it is the ONLY editor we Mac users have. So it is the best and most popular Mac ldraw app. I know what you mean, you don't want us to think that it is the ultimate. It is just that we can't even put up a "getting started" page if (...) (23 years ago, 28-Mar-02, to lugnet.cad.dev.mac)
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| | New LDR file Version and L3P Add On
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To All, I installed the newer version of MLCAD that supports the new extension, which is fine, but I cannot get L3P Add On to work to render it into POV-RAY. Is there an update for that, or do I need to approach it another way? I searched here and (...) (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Re: LDAO Editor Error & Crash
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(...) Hmm. I'm guessing it's coming across something it doesn't like in the ldraw.ini file. You could try temporarily renaming this file, then trying to access Options | View Settings. Just to see if that lets you in. I seem to remember that this (...) (23 years ago, 28-Mar-02, to lugnet.cad.dev)
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| | [Parts Tracker] Duplo Stud Primitives
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Part Reviewers: There are 12 new DUPLO part files on the PT, ready for release. However, all of these files depend on the new primitives stud7 and stud8. In order for the stud files to be released, their fast-draw companion files, stu27.dat and (...) (23 years ago, 28-Mar-02, to lugnet.cad.dev)
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| | Re: Two questions on primitives
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(...) There's no 1-16cyli.dat primitive because it hasn't been needed/asked for. The general approach is to not introduce primitives until they're needed. Steve (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives)
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| | Re: New Part - 2587 Knights Armor
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"Chris Dee" <chris_w_dee@hotmail.com> schrieb im Newsbeitrag news:GtnGow.LJJ@lugnet.com... (...) You are right, there is a difference. I would say that we could life with that. The head should be at -28 an the helmet at -29 LDU, so the difference (...) (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts)
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| | Why aren't the technic gear teeth primitives?
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I was thinking that the teeth for the old technic gears (3647-1649) and the beveled ones (32270 and 32296) should be made into primitives. I tried editing the 3648 part in ldraw, but the file was too big to even load! (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts.primitives)
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| | Re: Two questions on primitives
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(...) The INVERTNEXT directive takes care of this problem. Quoted from BFC proposal: "INVERTNEXT This option inverts a subfile. It may only be used immediately before a subfile command line, and it only influences the immediately following subfile (...) (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives)
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| | Re: It's all about perspective (was Re: Teaser for all you Terragen Addicts :P)
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(...) Ahhh, I see what I was doiong wrong. I was putting the scale command and the very end. No wonder my images were all messed up. Well I finally got it, somewhat decent image. Check it out here: (URL) the rotate command doesn't seem to be workig (...) (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Two questions on primitives
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Two questions (if these have already been discussed, just direct me to the appropriate LUGNET post): 1.) I've noticed the new BFC complient primitives on the Parts Tracker. How are we going to resolve the fact that the cylindar primitve can be used (...) (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives)
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| | RE: It's all about perspective (was Re: Teaser for all you Terragen Addicts :P)
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(...) You do know that in the "object { mymodel_dot_ldr ... }" line near the very end of your pov file, you can add "scale .1" before the } to shrink the model, right? You can also use translate <x,y,z> and rotate <x,y,z> to change the orientation (...) (23 years ago, 28-Mar-02, to lugnet.cad)
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| | It's all about perspective (was Re: Teaser for all you Terragen Addicts :P)
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<snip> (...) Well here is my 1st attempt at cut/paste of my ldraw model into forester and then thru POV. (URL) on BigModel.jpg I guess the minifigs have found a 'small world' =) AHui (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Re: Animation
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No, I am working on it alone. I didn't knew there was already something out there for this kind of stuff. Roland (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev)
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