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 CAD / *22590 (-20)
  Re: A comprehensive LDraw object model
 
(...) Standard libraries/classes for reading, writing and processing LDraw and MPD files is certainly a good idea, but I am not certain rendering functions should be a part of such a library although it is an obvious extension. Jacob (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Category for segments parts
 
Hello! Past few days when i was working up parts who never have been reviewed before in parts tracker I noticed a lot of segment parts for Lego Technic. Basically these parts consists of a small segment or link to make a wire or tube of it (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) I can handle (i.e. decompress) .gz files on the mac. Is a more complete set of parts files available in .gz somewhere ? I *think* that Stuffit Expander can handle .zip files (but probably not .exe). Any chance the ldraw027.exe could be made (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Introductions
 
I'm Barney Hilken, author of Robot Controller, an application for controlling lego mindstorms from MacOS X. I have a degree in maths and a PhD in theoretical computer science and several years research experience in applications of logic to computer (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) It sounds like the parts files available on Marsbase do not include the original parts from the ldraw027.exe file, just the updates. What you guys need to do is have someone convert the linux parts file to a sit, or hqx, or whatever archive (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
James, Yes, indeed the preferences file does appear to be part of the issue, however... 1) I get a partial rendering (and a whole mess of missing file messages). Do these drawings (specifically M6067.DAT) require parts that are not in the marsbase (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
(...) sounds great to me, the interface looks wonderful!there's even something there about animations! (...) OK. I think I'll get the files you have for download for OS X, and see if I can do anything with it on this OS. Gary (I guess I could always (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Ok it will run, it can't find most of the .dats- but it does run :-) it worked with the OpenGL extenshions that were on my system (don't know where or when I got them) and I installed the new ones anyway. Gary (I'm happy as a lark-as the (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
"Sproaticus" <jsproat@io.com> schrieb im Newsbeitrag news:GrA7CA.24y@lugnet.com... (...) Shall this lines be only container classes or shall they have the working code? If they have working code, they are heavily depending on the target system (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) <snip> First, this is a nifty idea. Objectifying this is long overdue. But I was struck wondering, is this trying to objectify the current dat format as it is, or an ideal one as we would like to see it be... Also, are you a fan of the MVC (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Introductions
 
I was hoping we could break the ice. I was thinking we could all just post a message to the newsgroup giving a little info about ourselves. It could be as brief as you like, such as "Hi, I use a Mac and program" or something more if you want. This (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) IIRC (and I wish I could find the reference) the LDraw spec does support this. It depends on the order of the points in the polygon; e.g. clockwise points out, counterclockwise points in. Or something like that. But last I heard of this, there (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) I'll have a better answer for this when I port my Java implementation to Perl. But yah, I guess "comprehensive" and "generic" don't quite mix well. I want comprehensive, in that this library could be used for many different methods of (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
I like this. I don't think I can contribute that much. I would like to though. I have been working in Java with my animation program ((URL) and I can contribute a class for LineType1. Most useful is a rotation function that I would like to think is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) The base class is abstract, the ones not marked "abstract" aren't. This class hierarchy is actually the class library I whipped up over the past week. About 95% of what I posted here has working code, but I didn't want to push any of that if (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Actually this brings up a different issue. I haven't put alot of thought into it yet, but I think it would be useful to add information in the part files that would allow a program to differentiate between geometry that represents 'outside' (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Bricks in my Pocket (BimP) now available!
 
Hi Steven - This looks neat, but... am I missing something here? What does this have to do with CAD? If I just didn't see the connection, I apologize, but I can't see anything in BimP associated with CAD stuff, and therefore this thread does not (...) (23 years ago, 10-Feb-02, to lugnet.cad)
 
  Re: Mac OS 8.6
 
Ray, Check to see if there is a preference file for macLDGLite in your preferences folder. If there is, delete it and relaunch macLDGLite. It should aks where the ldraw folder is. James (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
How about an LDraw DAT model reducer - something that hacks out the insides and leaves nothing but a hollow shell? This way you could port it to platforms that can't handle so many polygons, and also render in realtime. It would kind of be like (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) I'm having problems getting macLDGLite .5 to run on ... iMac 333Mhz / MacOS 8.6 / 160MB It launches, but whenever I try to render anything, I get a long rapidly scrolling list of files that are not found. I think it doesn't see the LDRAW (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)


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