| | Re: Parts names wanted
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In lugnet.cad, Steve Bliss writes: My (...) Mmm, they remind me a bit to a Panama Wheel, a device for opening lock doors. It got this name because its first use was on the locks of the Panama canal. But I'm afraid that name isn't recognised ouside a (...) (24 years ago, 12-Sep-00, to lugnet.cad)
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| | Re: "Needs Work"- Needs Work
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(...) I've been working on another one. The particular part I've been looking at was released in mid-1998, and it seems apparent that the tools available at the time had a big impact on the ability of the author to be thorough in modeling. Once the (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: Sphere tesselation
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(...) I wonder if it's possible to push the (initial?) vertices toward the center. I was playing around with fractaling from a simplest case (1 triangle in the mesh). I noticed the center area was made up of one type of triangle (nearly (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: "Needs Work"- Needs Work
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(...) Yes, but according to my, possibly unreliable recollection, those parts where rejected or withdrawn before voting (during submission time), or as a result of the discussion, but not as a result of a actual vote. And regardless why, like you've (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: Parts names wanted
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(...) Ooo, yuck (that's a name-wise yuck). 32311: I'm not sure if there's a standard mechanical term for arms with fixed gears. If there is, that'd be the way to go. Otherwise, "Beam (size) Offset with End Gears" would work. 32324: Uhh, Technic (...) (24 years ago, 12-Sep-00, to lugnet.cad)
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| | Re: Skeleton Torso: Attn Steve Bliss
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(...) Go fer it. Let me know if you need the part number -- I don't remember if they were all posted or not. Steve (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: "Needs Work"- Needs Work
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(...) IIRC, several parts were rejected in one of the votes but that was the only time. Don't you remember the endless discussion about people being allowed to model parts that they don't have ? Leonardo (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: "Needs Work"- Needs Work
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I would like to bring under your attention that in the past year some "Needs Work" parts actualy have been fixed by authors other than original ones. And recently myself and other people did review some parts that didn't have the "Needs Work"-tag on (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: Sphere tesselation
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"Steve Bliss" <steve.bliss@home.com> wrote in message news:f5csrssq9rkotte...4ax.com... (...) 5 (...) points (...) Thanks for the info. The next thing I'm going to try will be similar, but iterative instead of recursive in order to allow for a set (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: Skeleton Torso: Attn Steve Bliss
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(...) Steve, I have shortened the shoulder-pegs as you suggested. Then, just for fun, I put a transparent skull on top a transparent torso and ran it through POV. The neck peg sticks up into the skull, ruining the effect. :) Dennis. (24 years ago, 12-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Parts names wanted
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(...) I have post a scan of all elements: (URL) parts are red circled. I have also marked three different colored bars. There is no number on these. Is there a name for these ones too? Eelco Kooiker (URL) (24 years ago, 12-Sep-00, to lugnet.cad)
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| | Re: Sphere tesselation
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(...) It was a fractal-thingy--it started with a 10-vertex triangular mesh (the three points on the axes, two points along each edge, and the point at the center of the surface of the hemi-demi-semi-sphere). Then it divided each triangle in the mesh (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: Skeleton Torso: Attn Steve Bliss
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[follow-up re-directed to ".dev"] (...) I'd like to take a crack at it. Thanks, Franklin (24 years ago, 12-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Skeleton Torso: Attn Steve Bliss
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(...) Travis Cobbs created the lines for the cylinders. To be honest, it was over my head. But I will study the explaination he gave and will try to shorten the cylinders. (...) Yes. And I had to edit 99% of my quad lines for 'bad vertex sequence'. (...) (24 years ago, 12-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Parts names wanted
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(...) I don't have the DSDK, so I can't offer any suggestions. But if you could post some scans of the parts, maybe I could help. Steve (24 years ago, 12-Sep-00, to lugnet.cad)
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| | Re: Could someone help me with this?
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(...) Isn't there anyone who knows what to do? Please! I'm desperate..... Greetz, Jay (24 years ago, 12-Sep-00, to lugnet.cad, lugnet.cad.ray)
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| | Re: HELP !!! Rotating a cylinder
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"Dennis Osborn" <osbodr01@holmes.ipfw.edu> wrote in message news:G0qCM2.AE4@lugnet.com... (...) rotation (...) I (...) No problem. Thanks for the "credit". One thing about writing a program which displays these models is that you tend to get a (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: Skeleton Torso: Attn Steve Bliss
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(...) Just glancing at it (in L3Lab (the spine looks particularly cool in transparent/non-dithered mode)), the only thing that leaps out is the cylinders that make the base of the shoulder-pegs should be shorter -- they intrude into the balls on the (...) (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Help generating images of ALL parts in ALL colors
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Steve Bliss <blisses@worldnet.att.net> wrote in message news:G0qDBJ.CsC@lugnet.com... (...) I got it when I went from 1.6 to 2.0. After about a week of fighting with LDAO over a 1.3 GIG (Yes, I said GIG as in GIGABYTE!) VEC, I reverted back to 1.6 (...) (24 years ago, 11-Sep-00, to lugnet.cad)
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| | Re: Skeleton Torso: Attn Steve Bliss
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Excellent job on the torso! Now, for the arm ... is anyone working on it? Primus BuS ComStar LEGO Mechcommander: (URL) (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)
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