Subject:
|
Re: Part of a mech that's hardest to build
|
Newsgroups:
|
lugnet.build.mecha
|
Date:
|
Mon, 28 May 2001 01:28:04 GMT
|
Viewed:
|
384 times
|
| |
| |
In lugnet.build.mecha, Mark Sandlin writes:
> in article GE07r4.En@lugnet.com, Eric Sophie wrote:
>
> <snip>
>
> > I seem to always follow the same steps while building a bipedal Mech;
> >
> > Head
> > Hands
> > Arms
> > Shoulder to Chest
> > Chest to Abdomen
> > Abdomen to Back
> > Back to Pelvis
> > Pelvis and hip
> > Then....
> >
> > Feet to Ankle
> > Ankle to Knee Joint
> > Knee Joint to Upper Leg
> >
> > Then....
> > Pelvis and Hip to Upper Leg
>
> Interesting... I suppose I usually build them from the point at which I have
> an idea. For instance, if I have a good torso idea, I'll build that first
> and then go from there. I'd say that the arms usually come last, however.
>
> ~Grand Admiral Muffin Head
I agree with Mark here. I get an idea for say a good hand or head, so I
build that first. After that I tend to jump from part to part. Sometimes
I'll get a whole part in one try, more often not. If I'm not making any
headway on one area I'll play with another for a while. Still the mech
always starts with the initial area I've visualized first.
Bryce
|
|
Message is in Reply To:
| | Re: Part of a mech that's hardest to build
|
| in article GE07r4.En@lugnet.com, Eric Sophie wrote: <snip> (...) Interesting... I suppose I usually build them from the point at which I have an idea. For instance, if I have a good torso idea, I'll build that first and then go from there. I'd say (...) (23 years ago, 27-May-01, to lugnet.build.mecha)
|
26 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|