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 Building / Mecha / 3130
3129  |  3131
Subject: 
Re: Part of a mech that's hardest to build
Newsgroups: 
lugnet.build.mecha
Date: 
Mon, 28 May 2001 01:28:04 GMT
Viewed: 
1267 times
  
In lugnet.build.mecha, Mark Sandlin writes:
> in article GE07r4.En@lugnet.com, Eric Sophie wrote:
> 
> <snip>
> 
> > I seem to always follow the same steps while building a bipedal Mech;
> > 
> > Head
> > Hands
> > Arms
> > Shoulder to Chest
> > Chest to Abdomen
> > Abdomen to Back
> > Back to Pelvis
> > Pelvis and hip
> > Then....
> > 
> > Feet to Ankle
> > Ankle to Knee Joint
> > Knee Joint to Upper Leg
> > 
> > Then....
> > Pelvis and Hip to Upper Leg
> 
> Interesting... I suppose I usually build them from the point at which I have
> an idea. For instance, if I have a good torso idea, I'll build that first
> and then go from there. I'd say that the arms usually come last, however.
> 
> ~Grand Admiral Muffin Head

I agree with Mark here. I get an idea for say a good hand or head, so I
build that first. After that I tend to jump from part to part. Sometimes
I'll get a whole part in one try, more often not. If I'm not making any
headway on one area I'll play with another for a while. Still the mech
always starts with the initial area I've visualized first.
Bryce



Message is in Reply To:
  Re: Part of a mech that's hardest to build
 
in article GE07r4.En@lugnet.com, Eric Sophie wrote: <snip> (...) Interesting... I suppose I usually build them from the point at which I have an idea. For instance, if I have a good torso idea, I'll build that first and then go from there. I'd say (...) (25 years ago, 27-May-01, to lugnet.build.mecha)

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