To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / 13372
13371  |  13373
Subject: 
Re: New Mecha: The Cub
Newsgroups: 
lugnet.build.mecha
Date: 
Tue, 29 Nov 2005 01:03:25 GMT
Viewed: 
1135 times
  
In lugnet.build.mecha, Brian Cooper wrote:
Though more of a sculpture, without the joint mobility and Technic drive
gizmos, it's an interesting design exploration.

Hi K, yes sculptural, but the mobility is still intact. I mean, I can filp and
rotate the shoulder so the arm can stay elevated. The Cub can do stuff like
that. Although I wouldn't say it is as strong as the trusty worm gear set up.

The head is still somewhat insectoid, but more armored.
It looks like something I'd build.

I, of course, was thinking of you. Did you see how I added those binoculars on
the sides of the head? I was so excited.

The body looks heavy and tough. I can dig that.

Right on.

The angled feet work well. I'd like to see you make a foot that bends in the
middle, in addition to being angled, for that "standing on the balls of your
feet, about to run" look.

Hmmm, that's a tough one. Something to shoot for.
Wait,... do you mean different from bending at the heal and toe?

Yes you have cool fingers... but not quite enough of them. ;-)

Hahahahaha

You could make a design with narrower hips for a different visual style. Wide
hips seem less evolved somehow. That's just humanoid bias however.

I tried to make them as narrow as I could using the full Technic assembly.
I'll try a more compact method if I use click hinges again.

I think though there's one element to your design that's woefully neglected.
Follow my logic. You have a pilot, and a "brain case", this implies that:

(a) The pilot owns the bot and the brain is just junk in the trunk.

(b) The pilot is paid to operate it for some organization to achieve a
practical objective, and the brain helps with this.

(c) The pilot is just a passenger, and the robot (with its encased brain) is
a sentient being owned by nobody.

(d) Unwholesome combinations of a, b and c.

In the case of (a), what does he do with the bot? Transportation? Cruising
for chicks?

In the case of (b), what is the organization (civilian, military)? Practical
use implies design for a purpose. What details in the bot's design indicate
that purpose? I can't detect such details. This leads back to (a) as the
likely (imagined) reality. Is this a world where everybody drives a robot to
work and the style is just a side effect of consumer taste with no practical
elements, or perhaps even faux details?

In the case of (c)... I don't know what's going on.

In some Anime series, and other Robot stories, the robot has a small amount of
autonomous reflexes. This is in case the robot encounters a situation where if,
the pilot does not correct a potentially hazardous condition, the reflexes of
the robot would help save itself from harm.

Like if a missle was fired at say a left arm, and then the left arm would
automatically rasie to avoid the impact. Or in navigating terrain, an ankle
could adjust itself on uneven ground.

The brain case controls these autonomous and semi-autonomous reactions.

Also, remember how some robots are called remotely to come pick up their pilots.
Well the robot's AI core helps with this kind of duty.

Like a Northstar 5000 system. Buckle in and the robot greets you.

I need this added thought content to really get into a MOC. The point is you
can't just build a bot and throw a pilot and a brain into it without
consideration of the surrounding logic. :-)

Yep that is the over all idear.
Like a central computer with an organic base operating system.
I knew watching Robo Cop all those years ago was a good idear.
Though that was not what directly influenced me during this build.

K

Thanks K, glad to read your feedback.

e



Message has 1 Reply:
  Re: New Mecha: The Cub
 
(...) Well, essentially I'd like to see a foot that allows for more extreme poses while remaining stable. The monolithic flat footed style can only go so far. The alternative is a foot that has articulation to mimic what toes do, not the useless (...) (19 years ago, 30-Nov-05, to lugnet.build.mecha)

Message is in Reply To:
  Re: New Mecha: The Cub
 
Though more of a sculpture, without the joint mobility and Technic drive gizmos, it's an interesting design exploration. The head is still somewhat insectoid, but more armored. It looks like something I'd build. The body looks heavy and tough. I can (...) (19 years ago, 28-Nov-05, to lugnet.build.mecha, FTX)

43 Messages in This Thread:
















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR