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I usually let large projects fester in my brain for a few weeks (or months)
prior to building. I alter the design mentally based on available parts,
structural integrity, functionality, and form. This basically results in zero
scrapping of large things. For smaller things I "build on the fly" Which
usually comes up with my best and worst designes in equal number. I have not
posted much for some time because I am slowly progressing on something... well
big.
-Mike Petrucelli aka Lord Insanity
In lugnet.space, Paul Hartzog writes:
> ok
> here's a question for all builders
> but particularly space
>
> i usually start 3 or 4 MOCs and abandon
> them once i realize they are going nowhere,
> BEFORE i get one that is really working
> which i then finish
>
> I am wondering,
> what's the typical success ratio out there?
> am i the only one who doesn't have every
> MOC turn out wonderful on the first try ;-)
>
> thx
> -paul
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Message is in Reply To:
![](/news/x.gif) | | Success Ratio
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| ok here's a question for all builders but particularly space i usually start 3 or 4 MOCs and abandon them once i realize they are going nowhere, BEFORE i get one that is really working which i then finish I am wondering, what's the typical success (...) (23 years ago, 24-Feb-01, to lugnet.space, lugnet.build, lugnet.general)
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24 Messages in This Thread: ![Success Ratio -Paul Hartzog (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Success Ratio -Scott Edward Sanburn (24-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif) ![](/news/46.gif) ![Re: Success Ratio -Josh Baakko (24-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![RE: Success Ratio -Bram Lambrecht (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Success Ratio -James Powell (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Success Ratio -Ross Crawford (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Mark Sandlin (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/46.gif) ![Re: Success Ratio -John J. Ladasky, Jr. (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Brad Hamilton (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Fredrik Glöckner (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Paul Hanson (25-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![You are here](/news/here.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Josh Baakko (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Richard W. Schamus (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -John D. Forinash (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Jeff Stembel (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Joel Jacobsen (27-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -John Robert-Blaze Kanehl (27-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Success Ratio -James Simpson (27-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/46.gif) ![Creative Processes (was Re: Success Ratio) -Paul Hartzog (1-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Creative Processes (was Re: Success Ratio) -Mark Sandlin (1-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Creative Processes (was Re: Success Ratio) -Joel Kuester (2-Mar-01 to lugnet.space)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Creative Processes (was Re: Success Ratio) -Matt Brooks (2-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Creative Processes (was Re: Success Ratio) -A. Mark Wilburn (2-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
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