To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.buildOpen lugnet.build in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / 7413
7412  |  7414
Subject: 
Cave of Exile: Dark Secrets
Newsgroups: 
lugnet.castle.org.cw, lugnet.build
Followup-To: 
lugnet.castle.org.cw
Date: 
Tue, 30 Jan 2001 04:14:06 GMT
Highlighted: 
!! (details)
Viewed: 
62 times
  
After many hours of working on this, it's finally done, the next chapter in
my series.  It takes off where Quest for the Crystals left off, where they
were just entering the Cave of Exile.  If you haven't read that story yet,
or forgot how it went, I would suggest you read it before you read the new one.

Quest for the Crystals
http://www.sofast.net/~raska/crystalstory.html

Now that you understand what's going on so far, I give you. . .

Cave of Exile: Dark Secrets
(WARNING:  This story contains many powerful spell effects.  Those with a
low Magic Defense rating should equip themselves with Crystallis Armor
before proceeding.)
http://www.sofast.net/~raska/exilestory.html

+
+
WARNING:  Spoilers below, read only if you have read the story or if you
have no desire to read it at all. :-)
+
+

Wow!  This one took a long time to do.  I finally finished it tonight after
many hours of hard work over the past few weeks.  Not to mention all the
time I spent planning it out.  The image editing took a long time, as I had
to manipulate almost every shot I took.  Overall I am very pleased with the
way it turned out!

In the story, you will notice that I have introduced several new characters
and revamped some others.  Most noticeably the elementals.  I just didn't
think they looked evil enough and I think their new form reflects their
evilness better.  I have changed my Elementals page to Supreme Beings in
order to include the Wizards and their henchmen.

http://www.sofast.net/~raska/supremebeings.html

You will also notice in the story that there was a lot of rock wall in the
shots.  I accomplished the effect of a cave by using rock-wall sections that
connected with technic pins.

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=3004

The large wall splits in half to form two long walls that can be used to
shoot corridor shots.  It can also be split vertically to form three
sections, and those sections can be broken down to form six separate wall
sections.  Some of the shots though, like the long corridor shot, had to be
manipulated on the computer to give it the effect of being a long hallway.

Well, I guess that's it!  Hope you enjoy the updates!

Wilson
http://www.sofast.net/~raska/



Message has 11 Replies:
  Re: Cave of Exile: Dark Secrets
 
(...) Awesome - in the sense of the word. In the sense that I was filled with awe as I went from page to page and read the story. Also, I am now convinced that I should edit all my pictures for all my stories as much as possible - they REALLY help (...) (23 years ago, 30-Jan-01, to lugnet.castle.org.cw)
  (canceled)
 
  Re: Cave of Exile: Dark Secrets
 
(...) <snipped> VERY cool, Wilson! All of the graphics effects were wonderful, but I think my favorite part is your use of the trans bricks to base the effects off of. Very cool. I'm eagerly awaiting the continuation - I want to find out what (...) (23 years ago, 30-Jan-01, to lugnet.castle.org.cw)
  Re: Cave of Exile: Dark Secrets
 
(...) effects of the elemental spells, particularly how the earthquake one blends into the plates. George (23 years ago, 30-Jan-01, to lugnet.castle.org.cw)
  Re: Cave of Exile: Dark Secrets
 
(...) I think that's all I can say for now. Wow. -Shiri (23 years ago, 30-Jan-01, to lugnet.castle.org.cw)
  Re: Cave of Exile: Dark Secrets
 
(...) disstance was great.... Do you use Photoshop for all the effects? I have a whole heap more plugins for photoshop if you want...??? Kev... : ) (23 years ago, 30-Jan-01, to lugnet.castle.org.cw)
  Re: Cave of Exile: Dark Secrets
 
Wow, amazing work. The editing was great in that it didn't give the pics the feel of being edited! The story's nice as well. Even without reading your previous stories first, I was able to pick up on Vincent's character nicely. The Elementals are a (...) (23 years ago, 31-Jan-01, to lugnet.castle.org.cw)
  Re: Cave of Exile: Dark Secrets
 
(...) Wilson, your artistry, imagination, and especially your character development have definitely set the standard for this type of story telling. I fear however that unlike you're earlier efforts which I found inspiring, this latest creation of (...) (23 years ago, 31-Jan-01, to lugnet.castle.org.cw)
  Re: Cave of Exile: Dark Secrets
 
(...) one. (...) been a little darker. :) I like the new elemental designs. I guess they did a little leveling between stories, eh? ;) Also, I'm going to have to agree with the others in that the giant spell names were a tad distracting... The spell (...) (23 years ago, 31-Jan-01, to lugnet.castle.org.cw)
  Re: Cave of Exile: Dark Secrets
 
(...) (snip) (...) putting so much work and effort into them =). There is some fine camera work/effects/story work going on there! I was surprised by the twist with the mage, and I really like surprises like that. I'm curious as to their motives (...) (23 years ago, 1-Feb-01, to lugnet.castle.org.cw)
  Re: Cave of Exile: Dark Secrets
 
(...) truly stunning. Great photography, and "touchups." The best pic from the whole story had to be Crystal Shards...very action oriented; pictures in motion, as it were. :-) All the spells were very cool; I like how Odin was represented. Too bad (...) (23 years ago, 2-Feb-01, to lugnet.castle.org.cw)

29 Messages in This Thread:















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR