To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
To LUGNET News Traffic PageSign In (Members)
  Search Results: how to deep link
 Results 281 – 300 of about 86000.
Search took 0.01 CPU seconds. 

Messages:  Full | Brief | Compact
Sort:  Prefer Newer | Prefer Older | Best Match

  Re: Pinball INFO - passed on from builder
 
(...) have a look at the following deep link; (URL) used 2 motors 2 axles and 4 rotation sensors: one set for signals towards the newball RCX and one back towards the Points Collector RCX. (...) Right only one IR message at a time. there is no (...) (19 years ago, 17-Nov-05, to lugnet.robotics)
 

deep, link
(score: 4.772)

  I'm Back!
 
Hi everyone, Well I'm back from the brink of darkness and pulled my bricks back out a week ago. They had been retired simply because I did not have the time to build anymore. But I had a week off from work and the urge to build so I set about (...) (19 years ago, 7-Aug-05, to lugnet.space)  
 

deep, link
(score: 4.771)

  Re: New Track radius question
 
(...) Steve, Mike, and Matt: Thanks for thinking and posting about this larger radius of curvature...and so long ago! I'm playing catch-up! I did a little sketching of the current track geometry and a few circles of radius = 56 studs (56 studs to (...) (22 years ago, 6-Sep-02, to lugnet.trains)
 

deep, link
(score: 4.771)

  TMC Concept Drop and Retrieval Ship
 
Hello everyone. I have been working on dropship ideas for a while. I decided to "try out" some Dropship concepts and came up with Drop And Retrieval Ship DR01A. It is not fully finished but I wanted some constructive criticism from my fellow (...) (21 years ago, 3-Nov-03, to lugnet.space, lugnet.build.military, lugnet.build.mecha)
 

deep, link
(score: 4.771)

  Re: Mechastruct Entry: "Rin Tin Tin Din Din" Quadraped Mecha (old post - posting for ideas)
 
Old post - posting for ideas. ==== Hello, I am proud to present my entry for Tony Knaak's Mechastruct Mecha Building Contest: "Rin Tin Tin Din Din" Quadraped Retrieval Mecha - In Honor of my Cat "Din Din" Preview Deep Link (URL) Brickshelf Gallery (...) (19 years ago, 16-May-05, to lugnet.build.mecha, lugnet.underground, FTX)
 

deep, link
(score: 4.771)

  Re: Osiris - Wow!
 
(...) A Big ship that doesn't look like a big box. I can believe it took eight months to build, this is not something you create in a weekend. I can't help thinking though that the idea came from the Yoko Tsuno comic series. Here's a deep link to a (...) (20 years ago, 10-May-04, to lugnet.space, FTX)
 

deep, link
(score: 4.771)

  Perfect shaped young Lego®-Lady needed?
 
Hi all, for a new cabriolet version of my VW-Beetle I needed a blonde who was slim enough to be placed together with a normal (fat) man together into a less than 4-wide space... (URL) public yet) Deep links: (URL) solution looked like this and I (...) (22 years ago, 21-Nov-02, to lugnet.announce.moc) ! 
 

deep, link
(score: 4.771)

  Re: Ship Registry
 
In lugnet.gaming.starship, Andrew Engstrom wrote worthily on enthusiasm for improving the Registry. Mmmmmm. I get this. With 58 ships, the list is always going to be a bit scary. I have tried to list them in the main list in alphabetical order by (...) (21 years ago, 13-Oct-03, to lugnet.gaming.starship, FTX)
 

deep, link
(score: 4.771)

  Re: Silly lugnet autoemailerator question...
 
(...) Well, to give you an idea of just how deep my unfrozen caveman tendencies run, I finally switched to mutt about that time ago, too. From /usr/ucb/mail. [0] Hey, you'd be amazed what stunts you can pull with it! But not pgp (easily), which is (...) (23 years ago, 10-Jan-02, to lugnet.off-topic.geek)
 

how, deep
(score: 4.300)

  Re: New MOC: Peregrine class Cargo Freightliner
 
(...) Great MOC. Nice design, nice greebs, and a rotating superstructures are always good. A question: How deep is the cockpit? Looking at this picture: (URL) it appears that there's a 4-6 foot jump with no ladder. Or is it the angle of the shot (...) (21 years ago, 3-Aug-03, to lugnet.space, FTX)
 

how, deep
(score: 4.284)

  Re: Tanks or Power Armor
 
(...) I'd think it would have been more funny catching his reaction when he switched from smug dismissal of the unarmed opponents to realizing just how deep he'd stepped into it. It sounds about on par with the British forces who lost a fortified (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 

how, deep
(score: 4.270)

  Re: 3747 - 2006 new variant
 
(...) No. That does not work. I've been able to find only one functional difference (improvement) you can clearly see here : (URL) That square limit how deep, Technic bushes for instance, can be "studded"; preventing it also to be "angled". (...) (19 years ago, 7-Apr-06, to lugnet.parts, lugnet.technic, FTX)
 

how, deep
(score: 4.257)

  Re: Datsville
 
(...) since (...) OK, I think I can do this using two heightfields, one for the river and one for the hills. I was thinking about making the river wind back and forth gently. Do you want some straight stretches for docks, etc? How deep does the (...) (25 years ago, 4-Sep-99, to lugnet.cad)
 

how, deep
(score: 4.252)

  Re: Maximum depth of ldraw models?
 
(...) Hmm. I use MPD models a lot, there can be several levels of nesting within a single .mpd file, and I have been known to refer to .mpd files from other .mpd files. I'm not sure how deep my nesting of model files goes, but I'd be a little (...) (18 years ago, 6-Sep-06, to lugnet.cad.dev)
 

how, deep
(score: 4.252)

  Re: Policy clarification regarding catalogs
 
(...) Good. That is what I wanted to hear. (...) Oh, great. That means .asp, or javascript, or Shockwave, or worse, Java. You're going to exclude alternative OSes even more than you already do. Ohwell, it's not like it's a big difference anyway, (...) (25 years ago, 18-Dec-99, to lugnet.dear-lego)
 

how, deep
(score: 4.247)

  Re: A Piece To Cry Over
 
You might be able to polish it out with a polishing kit sold for scale modelers to fix scratches in clear parts and rub out paint. It's basically a series of progressively-finer grits and polishing compounds. It depends on how deep the scratches (...) (19 years ago, 2-Oct-05, to lugnet.space)
 

how, deep
(score: 4.247)

  Re: general session starting.
 
(...) [...a lot of positive things...] • We lost some of the primary building colours. (...) A "leap off the cliff", in some regards. (...) Regardless of how honest your answer (and the whole affair) was, it was communicated in a way that left way (...) (21 years ago, 16-Feb-04, to lugnet.events.brickfest)  
 

how, deep
(score: 4.245)

  Re: America at Work, or When in Doubt -- Shred It!
 
(...) I think any pundit could have predicted this even by gazing into Willa the Witch's Lego crystal ball. :-) We are going to see a lot of politicians scurrying about like cockroaches once some light is shed on their part in this. (...) The only (...) (23 years ago, 11-Jan-02, to lugnet.off-topic.debate)
 

how, deep
(score: 4.242)

  RE: Ipaq 3835: using building programs and using built-in IR
 
The emulator allows you to test programs without downloading to a PDA. This is probably most useful when designing screen layouts and programs that do not need to access the hardware. For developing communications type programs, you'd have to (...) (22 years ago, 14-Sep-02, to lugnet.robotics)
 

how, deep
(score: 4.233)

  Base plate thickness?
 
Hi all, I have this hankering to know the thickness of a baseplate. Not a regular plate, but a baseplate. I found the FAQ page with dimensions of bricks and plates and studs ( www.lugnet.com/~330/...dimensions ) but cannot seem to find out how thick (...) (17 years ago, 4-Feb-08, to lugnet.general)
 

how, deep
(score: 4.229)

More:  Next Page >>


©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR