|
| | Re: A Generic Idea
|
| (...) Ah - OK. But other things in the world (like people) are moving around - it's not always going to be possible to stop, capture a static image - and then reliably navigate based on it. I guess there are niches where such a robot could be (...) (22 years ago, 6-Jan-03, to lugnet.robotics)
| |
| impossible (score: 0.807) |
|
|
| impossible (score: 0.807) |
|
|
| impossible (score: 0.807) |
|
| | Re: Finally my Target hits 75% off
|
| You know there was a time, not too long ago when I could reasonably expect to buy about $3-5,000 in clearance Lego from Target without much effort. It's impossible to do that these days, I'm guessing because of increased awareness of the clearance. (...) (22 years ago, 17-Jan-03, to lugnet.market.shopping)
| |
| impossible (score: 0.807) |
|
| | Re: LSynth 2.0 Available
|
| OK! I downloaded it again and it works! It is a great program. I especially like the option to create chains. What I do not understand though is why the fiber optic cable in the example has to be almost 2 Mb? All files are rather large. Like the (...) (22 years ago, 15-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
| |
| impossible (score: 0.807) |
|
| | Re: Some great Space info and dicussion
|
| (...) True, somewhat. This is exactly what battleships and dreadnoughts can provide: off-shore bombardment. This is the purpose of the CIG (Celestial Impact Generator) on my own Armegeddon Class battleships (it is essentially a non-explosive rocket (...) (22 years ago, 15-Jan-03, to lugnet.space)
| |
| impossible (score: 0.807) |
|
| | Re: Some great Space info and dicussion
|
| (...) Yeah, I understand his premise, I just don't buy it. :) Even stipulating 1 possibility for a technological culture per say 10,000 stars that's still 50 million sites (half a trillion stars in our galaxy alone) you need to check. Further (...) (22 years ago, 17-Jan-03, to lugnet.space)
| |
| impossible (score: 0.807) |
|
| | Hypothetical Space Warfare
|
| After reading some of the really cool discussions and points of view raised in responce to this post, I have been lead to an new conclusion: Meaningful discussion about the nature of space warfare is immeadiately bound by the technology used. This (...) (22 years ago, 21-Jan-03, to lugnet.space)
| |
| impossible (score: 0.806) |
|
| | Re: Building a three-foot bridge
|
| (...) Well there's Wayne Hussey's bridge which was built out of znap (URL) it's a bit longer than you need, but I imagine it would've been impossible to use if it had a twisting problem. Maybe you could adapt his deck construction technique? Also I (...) (22 years ago, 24-Jan-03, to lugnet.trains, lugnet.znap)
| |
| impossible (score: 0.806) |
|
| | Re: BrickLink down (or unreachable) ?
|
| Hi Ray, I've experienced several problems. I saw on slashdot.org that some nameservers have been knocked out. :-( I've tried pinging both bricklink and their webhost (northcomp) and it is impossible to resolve the names to ip-adresses. /Carsten (...) (22 years ago, 25-Jan-03, to lugnet.market.brickshops)
| |
| impossible (score: 0.806) |
|
| | Re: Some great Space info and dicussion
|
| In lugnet.space, Jordan D. Greer writes: [ le snip ] (...) Indeed, but you seem to assume that there will be only one kind of combat in space. I can think of several situations where it might be useful to have the larger craft transporting smaller (...) (22 years ago, 23-Jan-03, to lugnet.space)
| |
| impossible (score: 0.806) |
|
| | Re: Some support for game project...
|
| (...) Thanks for joining the group! Yes, its similer to D&D, but its more of a conquer/combat game. the point of it is is to gather up as much land, loot etc. then build houses and towns on the land you have gotten. Then, govern it, and defend it (...) (22 years ago, 24-Jan-03, to lugnet.castle)
| |
| impossible (score: 0.806) |
|
| | Re: new 2003 sets: 8455
|
| (...) What I meant as impossible is the two solutions found abouve since you no longer can attach studs on the bottom of the piston. I'm sure the pistons still can be attached back-to-back in another manner, hence more difiicult. But who knows? (...) (22 years ago, 7-Feb-03, to lugnet.technic)
| |
| impossible (score: 0.806) |
|
| | Re: Brainstorming ideas for Game Project....
|
| (...) Without a doubt, death of a character is a normal part of most RPGs. Anyone who plays should accept, in fact enjoy, the fact that such fictional characters can go into high-risk situations that would be impossible in real life, and much of the (...) (22 years ago, 28-Jan-03, to lugnet.castle)
| |
| impossible (score: 0.805) |
|
| | Re: The 2003 catalog
|
| (...) The Ultimate Builders Set has been around since 2001 and is a mere expansion to the RIS. You can't say Technic's dead based on the winter catalouge, Technic sets is almost always announced in the summer. And the 8460 crane re-release from S@H (...) (22 years ago, 27-Jan-03, to lugnet.general)
| |
| impossible (score: 0.805) |
|
| | Re: My neverending truck-project...
|
| (...) What about using the space in the cab? (...) This is where my building problem is, I get tired of the model, loose my inspiration etc.. I hope this will change when I grow up, at least I tell myself so :) My collection has been too small to (...) (22 years ago, 28-Jan-03, to lugnet.technic, lugnet.modelteam)
| |
| impossible (score: 0.805) |
|
| | Re: flying helicopter? (was: orrery update)
|
| (...) I don't agree that the last layout would be impossible in LEGO, it's just hard to achieve. I won't prove you wrong though but the photo clearly show the controls for the swash plate goes on the outside and that must be possible with LEGO as (...) (22 years ago, 6-Feb-03, to lugnet.technic)
| |
| impossible (score: 0.805) |
|
| | Re: RCX & RIS, a fading glory?
|
| (...) My profound apologies - I didn't mean it to come out like that. It's dangerous to infer an inflection from an email. That expression frequently means "Wow - that's amazing - I really wish I had the time and patience to do that - but I (...) (22 years ago, 30-Jan-03, to lugnet.robotics)
| |
| impossible (score: 0.805) |
|
|
| impossible (score: 0.805) |
|
| | Re: The Crumbled Brick Tavern
|
| (...) I see how this can be argued both ways, on the matter of where to post almost any non-MOC Castle related subject (including those recently mentioned). If the Tavern idea takes off, perhaps we could seek out an alternate group here in lugnet. (...) (22 years ago, 30-Jan-03, to lugnet.castle)
| |
| impossible (score: 0.805) |