 | | Re: 1-3 cyli, disc, edge - what's the best way?
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Scratch that! Just found the 1-3 primitives lurking in the p\48 directory DOH!!! (20 years ago, 14-Aug-06, to lugnet.cad.dat.parts.primitives)
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 | | 1-3 cyli, disc, edge - what's the best way?
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I recently needed a set of 1-3 circular primitives (120 degrees) Before even addressing if these should be official primitives (as opposed to sub-parts), what do people consider the "best" way of constructing these? a) overlapping two 1-4 (or 3-16) (...) (20 years ago, 14-Aug-06, to lugnet.cad.dat.parts.primitives)
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 | | Re: Help w/ Italian Buyer
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(...) Yep. "Contrassegno" is the italian word for COD. But I think that COD is not allowed on international shipping with "standard" mail services. CiaoCiaoSergio (20 years ago, 14-Aug-06, to lugnet.org.it.itlug)
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 | | Re: Worst of the worst
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(...) distress. In my opinion it violates the terms and conditions of this site and should be removed. Believe it or not, I was once flamed in a comics forum! Should I post a complaint about that to Lugnet? No. So stop parading your petty squabbles (...) (20 years ago, 14-Aug-06, to lugnet.people.support)
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 | | OT Re: Help w/ Italian Buyer
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"Mike Walsh" <mike_walsh@mindspring.com> ha scritto nel messaggio news:J3yvBp.5v5@lugnet.com... (...) Hello, basically the potential buyer is asking you if he can pay to the postman when he will receive the item. this is a form of payment that in (...) (20 years ago, 14-Aug-06, to lugnet.org.it.itlug)
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 | | Re: A simple inquiry (was Re: Worst of the worst)
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(...) Bringing it "back" was not my motivation, showing others that I get hassled even when I keep to myself was. (...) Perhaps a different man would. This man has had enough. Manipulate my image and I will say something and I will point it out in (...) (20 years ago, 14-Aug-06, to lugnet.admin.general, lugnet.people.support)
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 | | Re: The Story of the LMHoF - My Story
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(...) You don't understand it correctly. "something terribly wrong with the facts in one section of the story." (...) Totally. ....but Mladen said to let it go, that's what we should do. e (20 years ago, 14-Aug-06, to lugnet.build.mecha)
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 | | BrickMech at GenCon 2006
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Hey gang. Check out what happens when Lego and Mecha wargaming come together. Looks like fun. If you took part in this battle, please share with us your experience. (URL) Kudos to Peter Guenther for his game system! (20 years ago, 14-Aug-06, to lugnet.build.mecha, FTX)
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 | | Re: rtl22 working concept
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(...) Steve's got a point--if the contestants make smart enuf 'bots that will always end in a 'cat's game'--i.e. no one won, then who goes first also goes last--that means that the bot that plays first will have one more move than the 'bot that goes (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) Good point Chris - I had thought of that earlier but it slipped my mind when I made my last post. -Rob A> (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Damn :(
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I was really hoping to get my little SWAT team shootout diorama ready to go. I swear I was justs talking about these things at dinner last Friday: (URL) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: Worst of the worst
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(...) Eric, You know I love all your stuff. I've always been amazed at hthe complexity and sheer 'wow' factor you build into each of your creations. That said, bringing up stuff that doesn't concern the general LUGNET audience--especially something (...) (20 years ago, 14-Aug-06, to lugnet.people.support)
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 | | Re: rtl22 working concept
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(...) This is the marker so large Iain feels uncomfortable: (URL) is a generic 6.50 for 12 marker: (URL) you believe the above was shot with a camera phone?) Calum (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: The Story of the LMHoF - My Story
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(...) So, if I understand the gist of that correctly, you think the LMHoF fell apart because you couldn't figure out how to find and install a simple font? That's hilarious. (20 years ago, 14-Aug-06, to lugnet.build.mecha) !
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 | | Help w/ Italian Buyer
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Hello ITLUG, I apologize for the intrusion via English. I am hoping someone can help me. I have a non-LEGO auction running on eBay. I have been contacted by a potential Italian buyer with questions which I am unable able to understand. Can someone (...) (20 years ago, 14-Aug-06, to lugnet.org.it.itlug)
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 | | Re: rtl22 working concept
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(...) OK, thats the NEW criteria. "we need to use a marker SO LARGE, iain feels uncomfortable." NOW, can we talk about steve's balls? Chris (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) I think you just want to use a marker that says "edding BOO" on it. :) Calum, post that photo of the World's Largest Marker (TM) at Spatles. That marker was so large it made me feel insecure about myself. Iain (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) If only one game is played, the bot that plays first will be at a big disadvantage... (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) Calum, I think you missed my point. When I said "easier" to draw. I meant to imply, that the robot who plays O would be at a SLIGHT timed disadvantage, vs. the X playing bot. We need to finalize a "timed" game and or would each "round" (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: 2 Part requests.
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Thanks Travis, I'll have to remember that for next time. Thomas, I got the file you sent me and it works just fine... But it's missing a quad. The file shows this: Line #86: 4 16 20 0 -15 20 2 -15 20 2 -12 20 0 -10 Line #87: 4 16 20 2 -15 -20 2 -15 (...) (20 years ago, 14-Aug-06, to lugnet.cad.dat.parts, FTX)
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