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 CAD / LDraw Files / Parts / Primitives / 428
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Subject: 
1-3 cyli, disc, edge - what's the best way?
Newsgroups: 
lugnet.cad.dat.parts.primitives
Date: 
Mon, 14 Aug 2006 11:04:12 GMT
Viewed: 
4714 times
  
I recently needed a set of 1-3 circular primitives (120 degrees)

Before even addressing if these should be official primitives (as opposed to
sub-parts), what do people consider the "best" way of constructing these?

a) overlapping two 1-4 (or 3-16) primitives
b) a 5-16 primitive followed by a quad to fill in the remaining 7.5 degrees
c) a quad of 15degrees of a circle, followed by a 1-4 primitive (rotated 15
degrees), followed by a further 15degree quad
d) as c but splitting the 15degree quads into two 7.5degree quads
e) as c, but using 3.75degree quads and a 5-16 primitive
f) creating a 16-48 primitive
g) another method

To me, d) seems the best as this is actually 2-48 + 1-4 + 2-48 primitives
(although no 2-48 primitives exist)

thoughts?

William



Message has 1 Reply:
  Re: 1-3 cyli, disc, edge - what's the best way?
 
Scratch that! Just found the 1-3 primitives lurking in the p\48 directory DOH!!! (18 years ago, 14-Aug-06, to lugnet.cad.dat.parts.primitives)

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