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Subject: 
Crate Contraption Standard
Newsgroups: 
lugnet.org.us.smart
Date: 
Thu, 7 Oct 2004 13:25:20 GMT
Viewed: 
4914 times
  
Hey, SMART guys...

I must say I really love your Crate Contraption.  In fact, I like it so much,
I'd like to steal the idea.  Sort of.  Let me explain...

After Brickfest, I've spoken with a couple people about creating something for
the Mindstorms room that falls in line with the Space and Castle standards, that
allow anyone to build "module" that is able to connect together with the other
modules.

We talked about different ideas, and have finally come to the conclusion that
the Crate Contraption would be the perfect thing.

The general idea is to define a standard that will allow anyone to make a
modular contraption where balls are passed from one machine to the next, down a
long line, until they reach the end (and are manually returned to the beginning)

Or, the machine can be built into a giant loop, where the last one will feed
into the first.  (assuming they all work)  :)

Each module will have a crate on the left that will be filled by it's neighbor,
and a crate on the right, that it will fill for it's other neighbor.  Each
"machine" won't actually have to move a crate.  Some may just funnel balls onto
a conveyor.

We're trying to pound out the details, but I was wondering if anyone had any
suggestion/comments about how your current Crate Contraption has been working.

Once we get this all figured out, I'll get something posted, hopefully, to allow
anyone to build interchangable modules.

Thanks
Steve



Message has 3 Replies:
  Re: Crate Contraption Standard
 
(...) Steve - We've discussed this a few times too. What keeps blocking us is trying to define an interface that is flexible enough. Here are some of the issues we saw: Different interface types: Balls Crates (e.g., drop & pick up) Lines (e.g., (...) (20 years ago, 7-Oct-04, to lugnet.org.us.smart)
  Re: Crate Contraption Standard
 
(...) I've been quite busy recently, and so haven't had a chance to participate in this discussion until now. Pardon the long post, but it'll answer many of the questions and give details about SMART's own quest for a module standard. As Mark said, (...) (20 years ago, 13-Oct-04, to lugnet.org.us.smart)
  Re: Crate Contraption Standard
 
A friend passed this thread onto me and thought you might be interested in some work I've done with marbles: A marble pump (Pump folder) A marble machine i.e. continuous pump with falling devices A marble factory (supertrain2004 folder) (URL) be (...) (20 years ago, 21-Oct-04, to lugnet.org.us.smart)

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