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Subject: 
Re: November 18th Brikwars, Medieval Style
Newsgroups: 
lugnet.org.us.nelug, lugnet.gaming
Date: 
Tue, 7 Nov 2000 21:16:40 GMT
Viewed: 
1077 times
  
In lugnet.org.us.nelug, Mike Rayhawk writes:

Regardless of what order in which you do the adding and multiplying and so
forth, any method you might choose will be algebraically identical.

I wasn't as interested in what order the things occur in mathematically as I
was in making sure I understood how the dice made the transition from Skill
dice to Range.  For example, you don't convert 1d6 to 3.5 and use the formula,
or roll the die and then apply the formula (although I guess that would
actually work just as well, now that I think about it) or some other bizarre
option I hadn't thought of.

eric



Message is in Reply To:
  Re: November 18th Brikwars, Medieval Style
 
(...) That's why in real life you try to throw grenades through, around, or over obstacles that you can then hide behind. And also I think that bad things should happen to any unit who rolls ones. (...) That's about the size of it. You could also (...) (23 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)

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