To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.trainsOpen lugnet.trains in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Trains / 6918
6917  |  6919
Subject: 
Re: multi train dogbone
Newsgroups: 
lugnet.trains
Date: 
Tue, 15 Aug 2000 13:06:49 GMT
Viewed: 
634 times
  
In lugnet.trains, Jeff Elliott writes:


I've done this before in a rudimentary layout controlled by a Control
Lab
(8 Inputs, 8 outputs, needs a PC).  My tactic was to angle the light
sensor
in both the horizontal and vertical planes.  It looks about 30 degrees
back
along the direction of travel, and about 30 degrees down.  That way it
can
cope with train cars using various heights, and it never 'sees' the gap
between cars; one car is always in the way.

And another advantage off it is that its ' train lenght ' independent.
Hooking up one car or ten doesn't mather in this case.
Clever solution !


I liked this solution, since it required no programming, and I was
already
having trouble with the latency of the controller.

Jeff Elliott

regards,
Soete Ludo



Message is in Reply To:
  Re: multi train dogbone
 
(...) I've done this before in a rudimentary layout controlled by a Control Lab (8 Inputs, 8 outputs, needs a PC). My tactic was to angle the light sensor in both the horizontal and vertical planes. It looks about 30 degrees back along the (...) (24 years ago, 14-Aug-00, to lugnet.trains)

17 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR