Subject:
|
Re: multi train dogbone
|
Newsgroups:
|
lugnet.trains
|
Date:
|
Tue, 15 Aug 2000 13:06:49 GMT
|
Viewed:
|
747 times
|
| |
| |
In lugnet.trains, Jeff Elliott writes:
>
>
> I've done this before in a rudimentary layout controlled by a Control
> Lab
> (8 Inputs, 8 outputs, needs a PC). My tactic was to angle the light
> sensor
> in both the horizontal and vertical planes. It looks about 30 degrees
> back
> along the direction of travel, and about 30 degrees down. That way it
> can
> cope with train cars using various heights, and it never 'sees' the gap
> between cars; one car is always in the way.
And another advantage off it is that its ' train lenght ' independent.
Hooking up one car or ten doesn't mather in this case.
Clever solution !
>
> I liked this solution, since it required no programming, and I was
> already
> having trouble with the latency of the controller.
>
> Jeff Elliott
regards,
Soete Ludo
|
|
Message is in Reply To:
| | Re: multi train dogbone
|
| (...) I've done this before in a rudimentary layout controlled by a Control Lab (8 Inputs, 8 outputs, needs a PC). My tactic was to angle the light sensor in both the horizontal and vertical planes. It looks about 30 degrees back along the (...) (24 years ago, 14-Aug-00, to lugnet.trains)
|
17 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|