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Subject: 
Re: multi train dogbone
Newsgroups: 
lugnet.trains
Date: 
Tue, 15 Aug 2000 13:06:49 GMT
Viewed: 
2357 times
  
In lugnet.trains, Jeff Elliott writes:
> 
> 
> I've done this before in a rudimentary layout controlled by a Control
> Lab
> (8 Inputs, 8 outputs, needs a PC).  My tactic was to angle the light
> sensor
> in both the horizontal and vertical planes.  It looks about 30 degrees
> back
> along the direction of travel, and about 30 degrees down.  That way it
> can
> cope with train cars using various heights, and it never 'sees' the gap
> between cars; one car is always in the way.

And another advantage off it is that its ' train lenght ' independent.
Hooking up one car or ten doesn't mather in this case.
Clever solution !

> 
> I liked this solution, since it required no programming, and I was
> already
> having trouble with the latency of the controller.
> 
> Jeff Elliott

regards,
Soete Ludo



Message is in Reply To:
  Re: multi train dogbone
 
(...) I've done this before in a rudimentary layout controlled by a Control Lab (8 Inputs, 8 outputs, needs a PC). My tactic was to angle the light sensor in both the horizontal and vertical planes. It looks about 30 degrees back along the (...) (26 years ago, 14-Aug-00, to lugnet.trains)

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