Subject:
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Re: multi train dogbone
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Newsgroups:
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lugnet.trains
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Date:
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Mon, 14 Aug 2000 16:53:14 GMT
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Viewed:
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708 times
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On Mon, Aug 14, 2000 at 04:26:46PM +0000, sebarile-MOBL wrote:
> Dan,
> Really cool. I have integrated some LEGO computer control into a train layout
> as well. It is great to see others doing the same. I tried to get some
> discussions going on .RCX a long time ago but to no avail. I have used both
> the RCX and the Decta Control Lab (8 inputs & outputs!). The Control Lab is a
> hundred times (OK 2.7x) cooler than the RCX w.r.t. # of sensors! Only thing is
> the lack of alternative programming environments!
hmmm... that could be very useful for a trainyard...
> On rotating the video:
> All sarcasm aside. Being a firm believer of the KISS method... How about re-
> shooting the dogbone with the camera back to the normal "this way up"
> position. Maybe use a different angle to maximize the coverage wrt framing the
> shot?
ah, cause I don't have the room in our apt to redo it? and yes, I defenitly
should have thought of this...
:)
Dan
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Message has 1 Reply: | | Re: multi train dogbone
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| (...) Actually, someone has created an ActiveX control for it, so that it can be used under Windows, for instance with C++ or Visual Basic. Not, perhaps perfect (Perl), but a darned sight better than Logo. Jeff (24 years ago, 14-Aug-00, to lugnet.trains)
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Message is in Reply To:
| | Re: multi train dogbone
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| Dan, Really cool. I have integrated some LEGO computer control into a train layout as well. It is great to see others doing the same. I tried to get some discussions going on .RCX a long time ago but to no avail. I have used both the RCX and the (...) (24 years ago, 14-Aug-00, to lugnet.trains)
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