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In lugnet.space, Lindsay Frederick Braun writes:
> Very spiffy! (Especially that little round ship in the hangar,
> which is by definition Spiff-y.)
Yep, the Grand Admiral stopped by for a preliminary inspection.
> Excellent use of the polar base grey wall units too--it looks
> like you've kept the structural integrity pretty good along
> the centre and kept the wall units on the edges of the hangar
> deck where they wouldn't compromise the solidity of the ship.
> The payoff question: Does it whoosh? ;)
When I first completed the main body of the ship (hangerbay, engines, etc) I
picked it up, carried it to the next room to show my wife, and shook it back
and forth fast (uhh, turbulence simulation?). Anyway, that sucker is solid,
very whooshable!
> I also agree with Larry; that mess hall is an excellent job.
> The Neelix Kitchen [tm] is especially cool, IMHO, but the
> buffet bar made me chuckle--I've eaten at one of those!
Thanks! I tried to give my space guys a classy place to chow down.
> Those pictures DID come out awesomely well. I'm looking forward
> to seeing more--especially the detailing of the after exhaust and
> the hangar deck! Are you planning on adding doors or any other
> airlocking mechanism, or a shielded central passage to the torpedo
> room?
There is an airlock on the right side of the bridge (an elongated octogon).
The torpedo room will eventually have a third wall to enclose it, and a
snazzy entry.
> But man, that ship does cut a lovely profile. I began to think
> "Wing Commander" (the original game, not the awful movie), much
> improved. What was your inspiration in the design?
I don't know, it's a mixture of Star Wars, Star Trek, old Japanimation, and
other stuff. Glad you dig it!
Dan
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