Subject:
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Re: O.S.S. Pastier
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Newsgroups:
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lugnet.space
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Date:
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Wed, 9 Feb 2005 20:17:28 GMT
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Viewed:
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1460 times
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In lugnet.space, Nick Kappatos wrote:
> In lugnet.space, Jeff Pelletier wrote:
> > In lugnet.space, Nick Kappatos wrote:>
> > > - 25-fig crew? If I was in that type of space with that many people for an
> > > extended time, I would cut someone. Throw a handful into the airlock and hit
> > > "eject" as you continue the storyline.
> >
> > This is something I debated for a great while. The backstory is that the entire
> > population was jammed on ships for years and had become used to such crowding.
> > That was reason A. But reason B was that when I started doing the logistics of
> > a ship that had everything in it that the Pastier did I started realizing
> > something:
> >
> > 3 working shifts a day means with a crew of 25 only 8 people are actually on
> > duty at a time. 8 are asleep and 8 are loungin' around. Of those 8 that are on
> > duty:
> >
> > 3 are needed on the bridge at any given time.
> > 2 are needed in engineering
> > 1 in the shuttlebay / repair shop
> > 1 in astrometrics
> > 1 in the med bay
> > 1 in the science lab...which totals 9.
> >
> > But I also figured that this ship was TIGHT so it was a bit of a compromise.
> > I've always had a little difficulty believing in spaceships that had such a
> > small crew and were so big as realistically only a 1/3 of the population can be
> > on duty
>
> AhHA, but you assume the quality-of-life standards apply in a spaceship, and
> that 24-hour cycles are the order of the day. There are no sunrises in the
> void. Go with 2 12-hour shifts, have the engineering/shuttlebay crews share two
> people, and put the astrometrics guy on the bridge. Now your down to 7 guys on
> each of two shifts, for 14. Keep 4 more around in case someone is sick or a
> floater is needed in a particular area, and to rotate "vacation". Now you have
> an 18 person crew, and "Real World Syndrome" should be easier to avoid.
>
> Adrian probably has more knowledge on this than me - his Tribunal has a crew of
> over 40, but I think some of that is nepotism & internships, like the guy who
> fixes the exercise equipment on Deck 4 and the Captain's nephew who brings
> coffee from the galley.
Hahaha!
Ironically enough, I was going to post almost the exact same stuff you said
earlier today, but got distracted and wandered off to like, work and stuff.
Anyway, the Tribunal does indeed have a crew of 49, but it's a crapton bigger
than the Pastier. My crew breakdown is thus:
The bridge and reactors are staffed around the clock. All other roles are
nonredundant.
1 captain
1 first officer
12 bridge crew (2 each of Comm, navigation, external sensors, pilot, copilot,
ship systems)
1 chief engineer
1 doctor
4 reactor engineers
1 probe mechanic
1 dropship pilot/dropship mechanic
1 janitor
1 cook
1 hydroponics engineer
2 antigrav system engineer
1 machine shop guy
1 chief scientist
10 scientists (it is a research and exploration ship, after all)
6 research technicians, 1 for each deck 5 lab
2 ship mechanics
1 captain's lackey (yes, the coffee-fetching nephew)
2 people who just sort of hang around. We're not sure what they do. Maybe
they're EB spies. Or concubines.
Everybody but the captain does half-day hotbunking. He gets his own cabin and
comes and goes as he pleases.
Adrian
--
http://www.brickfrenzy.com
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Message has 1 Reply: | | Re: O.S.S. Pastier
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| (...) SNIP (...) Well-detailed, Adrian. This should be helpful to future SHIP & Moonbase builders. Although, if *I* was the first officer, and I had to hotbunk with the janitor, I would probably ace the captain and dump his corpse in the hydroponics (...) (20 years ago, 9-Feb-05, to lugnet.space)
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Message is in Reply To:
| | Re: O.S.S. Pastier
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| (...) AhHA, but you assume the quality-of-life standards apply in a spaceship, and that 24-hour cycles are the order of the day. There are no sunrises in the void. Go with 2 12-hour shifts, have the engineering/shuttlebay crews share two people, and (...) (20 years ago, 9-Feb-05, to lugnet.space)
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