Subject:
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Re: O.S.S. Pastier
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Newsgroups:
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lugnet.space
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Date:
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Wed, 9 Feb 2005 06:58:21 GMT
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Viewed:
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1379 times
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In lugnet.space, Nick Kappatos wrote:>
> Here's what I didn't like:
>
> - The photography: your lighting hurt my eyes, and I had to stop looking before
> I could take it all in.
Nick, thanks for the comments; I appreciate them! Yeah, the photography hurts,
no doubting that. I was so focused on getting things actually in focus that I
didn't realize how bad the lighting was. I am trying to find a better way to
get pictures done.
> - 25-fig crew? If I was in that type of space with that many people for an
> extended time, I would cut someone. Throw a handful into the airlock and hit
> "eject" as you continue the storyline.
>
> -nick
This is something I debated for a great while. The backstory is that the entire
population was jammed on ships for years and had become used to such crowding.
That was reason A. But reason B was that when I started doing the logistics of
a ship that had everything in it that the Pastier did I started realizing
something:
3 working shifts a day means with a crew of 25 only 8 people are actually on
duty at a time. 8 are asleep and 8 are loungin' around. Of those 8 that are on
duty:
3 are needed on the bridge at any given time.
2 are needed in engineering
1 in the shuttlebay / repair shop
1 in astrometrics
1 in the med bay
1 in the science lab...which totals 9.
But I also figured that this ship was TIGHT so it was a bit of a compromise.
I've always had a little difficulty believing in spaceships that had such a
small crew and were so big as realistically only a 1/3 of the population can be
on duty (Star Trek DS9 on the Defiant and Voyager drove me nuts in this regard).
So its a bit of a compromise but at least with my backstory I have a little bit
of a reason for packing them in.
Thanks again for the feedback!
Jeff
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Message has 1 Reply: | | Re: O.S.S. Pastier
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| (...) AhHA, but you assume the quality-of-life standards apply in a spaceship, and that 24-hour cycles are the order of the day. There are no sunrises in the void. Go with 2 12-hour shifts, have the engineering/shuttlebay crews share two people, and (...) (20 years ago, 9-Feb-05, to lugnet.space)
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Message is in Reply To:
| | Re: O.S.S. Pastier
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| (...) - The "playset" feel: the way you incorporated auxiliary craft and breakaway sections in order to reach different places on the ship - The overall shape: I think it worked out well. Each section could be worked on for slight improvement, like (...) (20 years ago, 8-Feb-05, to lugnet.space)
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