To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.spaceOpen lugnet.space in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Space / 38034
38033  |  38035
Subject: 
Re: O.S.S. Pastier
Newsgroups: 
lugnet.space
Date: 
Mon, 7 Feb 2005 07:08:17 GMT
Viewed: 
1556 times
  
In lugnet.space, Tony Hafner wrote:

The nose itself doesn't work for me.  It doesn't seem to match the rest of the
ship.  It seems like it needs to be longer and have a higher center of gravity.

Tony, first off - thanks for the honest criticism.  Its VERY much appreciated.
I knew the ship has lots of problems (mainly due to the way it was built and
designed - it started off as a study for a vehicle bay and kinda grew backwards
without an overall scheme) but I was looking for a new set of eyes to take a
step back and offer some criticism and ideas (and not just criticism..."I don't
like it" is rather useless, but you gave a lot of great ideas)

You did a great job with the center, but the shape got lost as you added stuff.
Again, the body is great!  But the nose, tail, and engine pods are all weak
designs.

I think one of the bigger problems with the design is actually that the center
section is a bit too narrow or too tall.  The nose, yeah, you're dead on - its
weak.  I took a few ideas from this ship and integrated them into the next ship
which I think came out a lot nicer overall while staying in the same family of
design (to make it look like they came from one empire...er, Republic)

I *really* like how the rear transitions from the wide body to the narrower
rear, but it narrows a bit too much.  And when it flares out again it does it in
a really bad way.  I think it would look great if you took that octagonal
cross-section bit and moved it forward so that it was projecting rearward out of
the the area between the lower and upper windows in this shot:
  http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1086581
...then you could attach the center thruster to that.

Hmmm - there is an interesting idea.  I had originally thought about putting
another section similiar to the center sections behind the tall/wide section and
then putting the main sublight engine there so it didn't project back out - but
it got too long.  I think your idea has some merit.

The engine pod design has some neat stuff going on with the 4 splines near the
back end, but I'm not digging the radar dish on the end.  And it has too much
length projecting boringly forward.  Break that up a bit!  The wheel in the
middle isn't getting me all hot either.

LOL - I didn't even know about lugnet when I built the ship about a year ago.
And so I didn't even realize that wheels as engines was something "tired".  (no
pun intended).  I laughed a bit after I did some reading on lugnet; I almost
replaced the design before posting the ship but I figured I might as well just
get some comments on what I did.

I actually like the cleanness of the engine nacelles at their front, but I don't
think they work with this ship in particular.  I used a similiar design on the
next ship and I was a lot happier with them.  The radar dish is a bit weak; I
can't argue with that one.  I've been working on some design studies for the
next ship in the line.

Stanchions turned sideways like that look *way* too weak to hold something that
is supposed to stay permanently attached at all, let alone propel the ship.  The
window at the base there, between the attachments, is pretty cool- but you gotta
widen the attachment points front to back.

Yup - that was obvious from day one.  I was almost amazed I got the nacelles to
stay one with those; they look so scarily attached.  I'm mocking up a final
battle to recycle the pieces of the Pastier and an alien fighter is going to
aiming for those stanchions for his first shot.  Its going to be a beautiful
disaster.

While the support ships aren't terribly interesting in themselves, the way that
they fit into the ship is beautiful.

Thanks - I was really happy with the way they got integrated.  The whole design
exercise of this ship was the maximization of space and fitting in 2 support
ships was important; I think this solved the problem pretty nicely.

Thanks again for the comments - its what helps us all become better builders.

Jeff Pelletier



Message is in Reply To:
  Re: O.S.S. Pastier
 
(...) The nose itself doesn't work for me. It doesn't seem to match the rest of the ship. It seems like it needs to be longer and have a higher center of gravity. Actually, now that I look at it again, here's my take on the overall shape: You did a (...) (20 years ago, 5-Feb-05, to lugnet.space)

13 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR