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Subject: 
Re: Idea Crunching
Newsgroups: 
lugnet.space
Date: 
Thu, 16 Dec 2004 22:38:34 GMT
Viewed: 
2358 times
  
In lugnet.space, Leonard Hoffman wrote:
   Okay, Paul Baulch has a well documented distaste of the use of wheels as engines. And at first I thought he was crazy, but then, the more I hear his words in my head, the more I think he’s right. They are somewhat un-LEGO-y, not to mention easy and over-used.

So I was hoping to mine the forum for some ideas on how to achieve cool engines without resorting to space wheels, specifically in relation to building large ships and shuttles (not dinky fighters ;) ).

I had one good idea with the Kushinata, but the result didn’t look 100% engine to me, so I added the transorange bit and then it ended up looking more like a giant Bot head.

So, anyone have any cool ideas and/or thoughts on this dilema?

-Lenny

I had a design with directional flaps once. This meant that theoretically, one engine could be use for all sorts of directions, or that was the idea. Unfortunately, I made it shortly after the civilian MOC contest, and I’ve scrapped it since... It was a bit weak. I feel very awkward making a spaceship that can’t stop. Like the star destroyers coming out of hyperspace... How did they slow down so fast? That’s always bugged me. The other thing that makes me feel awkward is a spaceship that can’t turn, spin etc. How do those Tie Fighters handle so well with only one engine and no thrusters? Don’t ask me.



Message has 1 Reply:
  Re: Idea Crunching
 
(...) I always figured it was because they didn't have "real" momentum to begin with. I figured hyperspace was sort of "bending space" similar to "warp drive" in Star Trek. So coming out of hyperspace probably puts you at a dead-stop. Or whatever (...) (20 years ago, 16-Dec-04, to lugnet.space, FTX)

Message is in Reply To:
  Idea Crunching
 
Okay, Paul Baulch has a well documented distaste of the use of wheels as engines. And at first I thought he was crazy, but then, the more I hear his words in my head, the more I think he's right. They are somewhat un-LEGO-y, not to mention easy and (...) (20 years ago, 6-Dec-04, to lugnet.space, FTX) ! 

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