Subject:
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Re: Idea Crunching
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Newsgroups:
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lugnet.space
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Date:
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Mon, 6 Dec 2004 20:45:36 GMT
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Viewed:
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1617 times
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In lugnet.space, Leonard Hoffman wrote:
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Okay,
Paul Baulch has a well documented distaste of the use of wheels as engines.
And at first I thought he was crazy, but then, the more I hear his words in
my head, the more I think hes right. They are somewhat un-LEGO-y, not to
mention easy and over-used.
So I was hoping to mine the forum for some ideas on how to achieve cool
engines without resorting to space wheels, specifically in relation to
building large ships and shuttles (not dinky fighters ;) ).
I had one good idea with the
Kushinata, but the
result didnt look 100% engine to me, so I added the transorange bit and then
it ended up looking more like a giant Bot head.
So, anyone have any cool ideas and/or thoughts on this dilema?
-Lenny
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Interesting topic. Ive always felt the same about wheels as engines. Ive
only seen them used a few times really well. Chris Giddens seems to be able to
weild them decently in
a PCS manner, mostly because they are often countersunk into a housing of some
sort, avoiding that tacked on look. Danny J has done some great stuff using a
basic box
with inset trans elements (about the only use a trans en masse Ive ever liked).
Even for the sub capital, I find that if engines are made not simply as nozzles
attached to the hull, but as a believable unit where the nozzle is just the
trailing edge. A great example and one of my all-time fav smaller ships is
Todd Trotters Sighthound
Recon . The engine here looks like a unit unto itself that has been integrated
into the hull....
It looks like it can be pulled off the craft for maitenance, refit etc. I
suppose its an extension of Pauls credo that the effective greeble must serve
a purpose to be convincing.
My two yellowing bricks...
-Gil
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Message is in Reply To:
| | Idea Crunching
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| Okay, Paul Baulch has a well documented distaste of the use of wheels as engines. And at first I thought he was crazy, but then, the more I hear his words in my head, the more I think he's right. They are somewhat un-LEGO-y, not to mention easy and (...) (20 years ago, 6-Dec-04, to lugnet.space, FTX) !
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