 | | Re: Cybermen
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(...) Quick, get the powdered gold! Nice corridor, too, very Whovian. Thanks, George (22 years ago, 30-Mar-04, to lugnet.space)
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 | | Cybermen
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An apparent breach of moonbase security. The Cybermen will enjoy their new moonbase, in the usual way that Cybermen enjoy things, using them in a scheme to invade and/or destroy the Earth. (URL) Another use of the "Dalek" part. I made the corridor (...) (22 years ago, 30-Mar-04, to lugnet.space)
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 | | Re: New Hovercar: "Coyote"
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(...) Thanks, Lenny. Actually, that went from concept to finished product rather quickly, which does'nt happen often for me. The windshield hinge was the only major design challenge. Ain't serendipity great. Later, Todd (22 years ago, 30-Mar-04, to lugnet.space)
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 | | Re: New MOC- Pirate APC
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(...) snip Very good moc. I like the colors, the slick exterior and the precise detailing. What I think is really missing are headlights. Does it have a detailed underside, to? I also had a close look at your other great mocs in your gallery. I must (...) (22 years ago, 30-Mar-04, to lugnet.space, lugnet.build.military, FTX)
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 | | Crane
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(...) My design covers the crane part, and could easily mix&match with your design. Pictures and short descriptions can be found at (URL). Yours, Christian (22 years ago, 30-Mar-04, to lugnet.space)
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 | | New MOC- Pirate APC
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Not much of a name, I know. (URL) (Click on the image, my puppet! Click it!) There's no real interior, I focused mostly on the exterior while building. The half-stud plate to the left of the hatch is for mounting weapons, but at the time of these (...) (22 years ago, 30-Mar-04, to lugnet.announce.moc, lugnet.space, lugnet.build.military, FTX)
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 | | Re: That old set FEELING...
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(...) Uh, actually I've just realised that I was mistaken as to the definition of the word dinky. I didn't realise it meant small or insignificant. What I meant was it looked like an old-fashioned toy, like a Dinky(TM) Toy. (2 URLs) Cheers, (URL) (...) (22 years ago, 30-Mar-04, to lugnet.space, lugnet.town, FTX)
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 | | Re: Space Cargo Container Standard?
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I added an automated locomotive unit to the gallery : (URL) it is in action : (URL) (22 years ago, 30-Mar-04, to lugnet.space)
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 | | Re: Open the pod bay doors, HAL.
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This is beautiful Jason, the type of thing that personally makes me love Lego. And it's not only about the design, but about how to show it, how you organize your thinking of this, how you create a system of form and thought that also truly honors (...) (22 years ago, 30-Mar-04, to lugnet.space, FTX)
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 | | Re: Stowed-armament fighter and police skycar
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(...) I rather like the design of the lizard. Pop out weapons are a favorite of mine. Not a huge fan of lime green but you mananged to make it look pretty decent. Nice functionality built in as well. -Steve McDonough (22 years ago, 29-Mar-04, to lugnet.space, FTX)
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 | | Re: Space Cargo Container Standard?
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(...) Wow, that's a very nice and versatile system! I like the way the endcaps work, functionally and aesthetically. One thing I'm not so keen on is the doors on the side. One, they cast the impression that the container is structurally weak on that (...) (22 years ago, 29-Mar-04, to lugnet.space)
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 | | Re: Space Cargo Container Standard?
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Thanks : ) I've added a few more Ldraw files to my brickshelf gallery including a half-TEU which is 8x8 with the end covers removed. Several people mentioned it would be useful so here you go: (URL) after moderation: (URL) still working on a (...) (22 years ago, 29-Mar-04, to lugnet.space)
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 | | Re: Stowed-armament fighter and police skycar
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(...) In the first picture, the simple wedge shape seems a little bland- but that shot angle hides the shaping you have on the sides. The big curvy bits and detailing on the side sections dress it up pretty well which shows better in the side shot. (...) (22 years ago, 29-Mar-04, to lugnet.space, FTX)
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 | | Re: Open the pod bay doors, HAL.
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In lugnet.space, Wayne McCaul wrote: snip (...) Cool, thanks for the additional info! I guess in the end it's more a matter of preference as it is commonly referred to with and without the 'I'. (...) I've actually prototyped a bit of it. My biggest (...) (22 years ago, 29-Mar-04, to lugnet.space)
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 | | Re: New Hovercar: "Coyote"
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(...) looks well thought out, and is very detailed. Not a thing I would change if I could have built it. -Lenny (22 years ago, 29-Mar-04, to lugnet.space)
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 | | Re: PP 1444 X, my P-38 contest entry
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(...) Ley- this thing rocks!! There are so many cool details, and your unique way of putting bricks together shines through in spades. It even has a color scheme! (heh) (...) Heh, that sounds familiar. (...) That is truly beautiful. Canopies that (...) (22 years ago, 29-Mar-04, to lugnet.space, FTX)
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 | | Re: Another racing ship- Grace
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(3 URLs) (...) Thanks- I built the engines first and it took me many false starts to build something that looked like it went with them. And this is definitely the lightweight of the group. (...) Yep, that's exactly the kind of race she's made for. (...) (22 years ago, 29-Mar-04, to lugnet.space, FTX)
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 | | Re: The Slick Brick
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(...) Wow, everyone likes the landing gear. Thanks so much for the kind words. Details and functionality seem to be easier on smallish models. I can't touch what you do on your usual scale, though. I have enough trouble greebling a 4x10 surface and (...) (22 years ago, 29-Mar-04, to lugnet.space, FTX)
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 | | Re: The Slick Brick
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(...) Thanks- and I'll have to remember that sitting level is overrated. And as for limitations... all too true. Drat that windshield! (I still haven't built the support vehicle, but after alluding to this ship multiple times I felt that I had to (...) (22 years ago, 29-Mar-04, to lugnet.space, FTX)
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 | | Re: The Slick Brick
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(...) The studlessness is something I'm forcing myself to do. I don't think I'll do a ton of 99% studless vehicles like this one, but I wanted to go to the extreme and then back off to find a good balance for future models. And the play features are (...) (22 years ago, 29-Mar-04, to lugnet.space, FTX)
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