To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.roboticsOpen lugnet.robotics in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Robotics / 6589
6588  |  6590
Subject: 
Re: multiplexed touch sensors [was: Re ideas for a RIS 2.0]
Newsgroups: 
lugnet.robotics
Date: 
Fri, 27 Aug 1999 15:21:30 GMT
Original-From: 
Brian B. Alano <alano@%StopSpammers%kiva.net>
Viewed: 
2434 times
  
Some corrections to my last post:

"Brian B. Alano" wrote:

> In lugnet.robotics, Kekoa Proudfoot writes:
> > I don't doubt that there are reasonable creations that e.g. press a touch
> > sensor button halfway for extended periods of time, but I can't think of
> > any off the top of my head.  Can anybody help me out here? • (snip)
> > -Kekoa
> 
> I managed to use this touch sensor "feature" as sort of a poor man's bend
> sensor to improve my wall-following robot. It's a torbot-type design with a
> left and right feeler-type bumpers in front.
> Using NQC (thanks, Dave) I set the sensor type to SWITCH and the mode to RAW.
> After some experimentation, any raw value greater than 1000 I called an open
> switch, and any value less than 100 I called a fully closed switch. By turning
> right when the value was less than 100, going straight between 100 and 1000 and
> turning right when greater than 1000, the robot kept its left feeler against

should be: turning LEFT when greater than 1000, the robot kept its left feeler
against

> 
> the wall. Displaying the sensor value while the robot was running showed it
> spent most of the time between 101 and 110. (Once against the wall, I never saw

should be: spent most of the time between 101 and 110. (Once TRACKING the wall, I
never *saw*

> 
> it dip below 100, but it did noticably veer right every so often.)
> 
> The NQC code for following the wall is something like this (I don't have the
> code or NQC with me to test this):
> 
> // IN_1 is the left feeler/bumper.
> // OUT_A is the left motor, OUT_C is the right motor
> SensorType(IN_1, SWITCH);
> SensorMode(IN_1, RAW);
> Display(1);
> while true {
>    if (IN_1 < 100) {
>       Fwd(OUT_A, 8);
>       Float(OUT_C);
>    } else {
>       if (IN_1 > 1000) {
>          Float(OUT_A, 8);

  should be:       Float(OUT_A);

> 
>          Fwd(OUT_C, 8);
>       } else {
>          Fwd(OUT_A, 8);
>          Fwd(OUT_C, 8);
>       }
>    }
> }
> 
> This code works well when the 'bot starts out against the wall. I'm still
> working on the next part--having it acquire the wall in the first place. It
> either plows into it or bounces off it on initial contact. Any suggestions?
> --
> Did you check the web site first?: http://www.crynwr.com/lego-robotics

--
Did you check the web site first?: http://www.crynwr.com/lego-robotics



Message is in Reply To:
  Re: multiplexed touch sensors [was: Re ideas for a RIS 2.0]
 
(...) (snip) (...) I managed to use this touch sensor "feature" as sort of a poor man's bend sensor to improve my wall-following robot. It's a torbot-type design with a left and right feeler-type bumpers in front. Using NQC (thanks, Dave) I set the (...) (27 years ago, 27-Aug-99, to lugnet.robotics)

22 Messages in This Thread:








Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR