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(...) The bathroom gig has happened to me twice - it's very irritating! Abondoning the safety of your mech to answer your bladder is humiliating. Eric Joslin has some uncanny knack for causing that to happen. Last game, there were two champions on (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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| | Re: I can't hear you ........
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(...) I (...) I agree in part ... but didn't Gandalf become tired as he cast spells, or as the spells became more powerful? And certainly some of them required various amounts of time to cast, as he had to speak incantations. I agree that part of (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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| | Re: I can't hear you ........
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In lugnet.org.us.nelug, James Howse writes: <Big Snip> (...) Oh I like the silliness. The last game I played -set on the Moon during the Cold War- we had two particularly silly events. One, a bomber pilot got hit, but instead of doing damage, the (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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| | Re: I can't hear you ........
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(...) Prepare for a little stream of consciousness because I'm gonna be all over the place . . . It used to seem like Lego didn't want to have anything to do with licensing. But now it seems like that's all they do; Star Wars, Harry Potter, Jurassic (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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| | Re: I can't hear you ........
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(...) *I* agree... and it would be a bridge between "regular" LEGO and Technic J.- (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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| | Re: I can't hear you ........
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(...) My first reaction was to say "No he wouldn't!". Then I thought for a bit... the name Moria sprang to mind. Sure enough, running from a horde there. But only for the safety of the group and the ring. Just before the exit, he turns and stands (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) heh... a river steamboat? nice old-fasioned houses... I like it! (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) Well, it turns out that the current system for incorporating magic is somewhat broken (I guess Mike's not a god after all, seem that gods usually get it right on the first try. Unless you're talking the Greek/Roman Pantheon, I suppose. Or (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) pieces. (...) That's an interesting idea, and they'd get some crossover as well between the two play systems. They already seem to have some appropriate minifig accessories, too ... the top hat, for example, would be everywhere. Horses and (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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Alrighty then, I got a question. Why do you guys exclude magic from your BrikWar games? Is it too powerful? I understand that the suppliments are broken (?) but I think someone said that you could construct magic from the basic rules (I haven't (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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(...) Umm. Why doesn't LEGO make an "Industrial Revolution" theme? It would be a great way to explore a time period they haven't done yet, and the theme's gimmick could be that each set came with a big machine built out of Technic-type pieces. Well. (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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| | I can't hear you ........
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Way too quiet 'round here. Makes me antsy. And makes the days longer at work. Somebody needs to bring up a topic for discussion. Anybody? Anybody? -s (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
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| | Re: Steampunk Brikwars?
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(...) when (...) I figured everybody was sick of my long prattling posts about Brikwars, so I'd let someone else take the organizational reins for a while. So I inconspicuously nominated Eric as the go-to/organizer of the Steampunk game, and since I (...) (23 years ago, 25-Jul-01, to lugnet.org.us.nelug)
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| | Re: Steampunk Brikwars?
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(...) Gah! For the record, the Steampunk comic book is a little more "punk" and a little less "steam" than I personally had in mind. Although the scenery is pretty cool. I was just thinking of something more along the lines of Jules Verne fiction, (...) (23 years ago, 24-Jul-01, to lugnet.org.us.nelug)
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(...) I was planning on calling soon. I think we have plenty of "I'll be theres by now". (...) I have to confess that I am not a big "Steampunk" fan although if the date is far enough out I could try and through something together. I guess you (...) (23 years ago, 24-Jul-01, to lugnet.org.us.nelug)
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| | Re: Steampunk Brikwars?
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(...) We reserved that job for yourself ;-D (...) I've gone back and forth about joining this game because I know so little about the proposed universe. (plus I'm really busy.) But I recently picked up a Steampunk graphic novel at Outer Limits, and (...) (23 years ago, 24-Jul-01, to lugnet.org.us.nelug)
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| | Re: Steampunk Brikwars?
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(...) I don't think anyone's really been planning it. I know that Shaun asks me when it should be every once in a while (in fact, I'm posting mostly to cut him off before he asks) but I have no idea. I was planning on bringing it up at the meeting (...) (23 years ago, 24-Jul-01, to lugnet.org.us.nelug)
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| | Steampunk Brikwars?
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Just wondering what was going on with the Steampunk Brikwars game that was losely discussed a few weeks back . . . Has it taken a back seat to Medieval Brikwars mania? For that matter, when IS the next Brikwars game? I guess I haven't been paying (...) (23 years ago, 24-Jul-01, to lugnet.org.us.nelug)
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| | Re: Meeting?
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(...) ...I'll jump in here to let you know that I'll be one of those guests... Shaun Sullivan has extended a gracious invitation to me to attend while I'm in town on that day/night. I'm SURE I'll be impressed, and I'm looking forward to it. My MOCs (...) (23 years ago, 24-Jul-01, to lugnet.org.us.nelug)
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| | Re: Meeting?
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I can't make the 31st (Tuesdays are bad), but I'll keep my eyes peeled for August. I'm trying to rework my Mean Tine ((URL) to be more "interesting", hopefully, I'll have something... So, everyone will just have to take a raincheck on giving me a (...) (23 years ago, 24-Jul-01, to lugnet.org.us.nelug)
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