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Steve Hassenplug wrote:
> If it's decided that the arbitrator does not automaticly signal, then a touch
> sensor could be added to the signal line, which starts the match. Then, the
> lucky person going first, doesn't also get 1 free turn.
You just have to signal the first robot to start. Possibly through
hitting run, or whatever method you choose. It then signals the
completion of its first move. This starts the clocks. There is no
advantage to sitting around contemplating an empty board. So the game
starts after the first piece is played.
> But, actually, I think it could be much more of a problem if the arbitrator
> DOESN'T signal.
>
> It could be very easy for someone using a touch sensor to create a false
> "bounce" reading, which would cause the arbitrator to lose track of who's turn
> it is. If the arbitrator has two lines coming in, and two lines going out (tied
> to the line-ins) it could wait for the signal from #1, and send a signal to
> #2...
If a robot touchs the touch sensor at the wrong time then it faults on
the game and losses. Whether the arbitrator listens for signal or
passes signal doesn't matter you get the same result.
Derek
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Message has 1 Reply: | | Re: final rules.
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| (...) You may be surprised how easily this could happen. The simple act of pressing the button, and holding it, could cause more than one "signal" to be sent. In mechanical switches, you can get some "bounce" when opening or closing the it. Like (...) (21 years ago, 17-Oct-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: final rules.
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| (...) If it's decided that the arbitrator does not automaticly signal, then a touch sensor could be added to the signal line, which starts the match. Then, the lucky person going first, doesn't also get 1 free turn. But, actually, I think it could (...) (21 years ago, 17-Oct-03, to lugnet.org.ca.rtltoronto)
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