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Subject: 
Re: Can game - can you handle carpeting?
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 6 Jan 2009 04:17:08 GMT
Viewed: 
20946 times
  
In lugnet.org.ca.rtltoronto, Iain Hendry wrote:
> In lugnet.org.ca.rtltoronto, David Koudys wrote:
> 
> > it's low pile industrial, but still carpet
> 
> Oh, darn.  :)  I guess I can share now that one of my ideas was to measure the
> resistance to forward motion of different cans (ie, friction) using an
> arrangement with a rotation sensor and the wheels on the robot.  This would
> allow me to figure out the weight of the can.  But, if the floor is carpet, this
> very likely will not work.
> 
> Unrelated to carpeting; but is anyone else having a heckuva time coming up with
> a design/strategy for this?!  I've got about 4 giant sheets of paper full of
> sketches, but nothing concrete.  This is proving to be far more challenging than
> I thought!  There are so many ways to go with this, based on different
> assumptions.
> 
> -Iain

I've got a small robot that can wander around looking for metallic objects. The
tires that I have on hand which work best on the carpet I have at home are
these:

   <http://www.bricklink.com/search.asp?q=36.8+x+14+zr>

I'm also stuck on a strategy to figure out the heaviest can. One idea was to
build a 2-side ramp platform with a see-saw balance in the middle, but a
prototype showed that design to be flawed. And maybe as likely to pick up
another robot as a can. Another idea is more brute force -- a tall platform with
a gripper in the middle. I don't know how many magnets you need to pick up 1 kg
(I only have 12 on hand), but I've noticed that when a bunch of magnets are in
swivel holders near each other, they tend to orientate themselves in an
unhelpful direction.



Message has 2 Replies:
  Re: Can game - can you handle carpeting?
 
(...) I considered the see-saw type of design as well, I have yet to build it though... Here is my original concept sketch... (URL) I am still trying to decide on the best wheel system for my bot, any sugestions? Jeff VW (18 years ago, 8-Jan-09, to lugnet.org.ca.rtltoronto)
  Re: Can game - can you handle carpeting?
 
(...) I like how you worded that; I laughed out loud. :) I wonder if I'm not the only one who saw the original ruleset (or heard the concept) and thought "Oh, well that's easy." Now getting into it, I realize how complex a challenge this one really (...) (18 years ago, 8-Jan-09, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: Can game - can you handle carpeting?
 
(...) Oh, darn. :) I guess I can share now that one of my ideas was to measure the resistance to forward motion of different cans (ie, friction) using an arrangement with a rotation sensor and the wheels on the robot. This would allow me to figure (...) (18 years ago, 6-Jan-09, to lugnet.org.ca.rtltoronto)

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