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Subject: 
Re: Rule check
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Thu, 11 Nov 2004 15:20:31 GMT
Viewed: 
660 times
  
the following two scenarios could result
<http://www.brickshelf.com/gallery/ffaat/stuff/sloppystack.jpg>

So by the current scoring rules, (1) would count as two 4 block towers
even though they touch, but what would (2) score as?  a) One 4 block
tower? b) One 2 block tower and 1 four block tower? c) nothing?

-Rob A>

Two block tower and a four block tower.

At least, that's the way I see it...



I agree.

thats how we would have scored that scenario.



So a valid strategy would be to pile up a heap of blocks and let the humans
figure out what the stacks are? Add in some random driving around to knock down
opponent stacks, and you know what, that could be entertaining!




in theory YES.  but what we found is that most people program the robots to
"hoard" blocks for 2 min 30 seconds, then deploy the stack at the last min.
thus protecting the stack from random destruction.


as for the idea of a "pile of blocks"

yes, in theory it is a strategy, we'd like to think that that would not be in
the spirit of the game. BUT it'd be hard to make a ~simple~ rule that would
cover this.  (with out limiting the creativity)

at what point would we then have to force or judge a stack based on neatness??

I'm not prepared to do that.  so I'd let it fall to the spirit of the game.


BTW, I agree there is little incentive to sort, or even to build blocks in your
starting area. But, this contest is all about block stacking, right?


YES!!  its about stacking. not piling.



Message has 2 Replies:
  Re: Rule check
 
(...) OK, coming in late on this (and, I should add, being unable to currently stack up any blocks even *by hand* in my house due to a 9-month-old), you want to... ...encourage stacking but discourage piling... ...encourage some sorting... (...) How (...) (20 years ago, 11-Nov-04, to lugnet.org.ca.rtltoronto)
  Re: Rule check
 
(...) I don't think we need to worry about spirit of the game here at all. I think trying to generate a pile of blocks would be very difficult. If someone can do it, let them. Additionally the blocks need to be stacked. Blocks piled in random (...) (20 years ago, 11-Nov-04, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: Rule check
 
(...) So a valid strategy would be to pile up a heap of blocks and let the humans figure out what the stacks are? Add in some random driving around to knock down opponent stacks, and you know what, that could be entertaining! BTW, I agree there is (...) (20 years ago, 11-Nov-04, to lugnet.org.ca.rtltoronto)

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