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 Organizations / Canada / rtlToronto / *9214 (-10)
  Re: Connect Four game issues
 
(...) And no one builds to that quality anymore. I'm almost certain on one side of the average CO, there's a wall of nothing but fuse panels for each line...I remember seeing it on a tour of a CO once. (...) Considering I'm still waiting for my WiFi (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Not true. This assumes that the opponent (or even YOUR last move) was successful. What if the gantry gets misaligned and a piece drops to the floor? You should check for this. Unless of course a rule is created to make you automatically lose (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Well, there still is the standard that connects the 'bots to the game board. (...) What I've read so far indicates that the game will take too long as-is... (...) Interesting. (...) Yeah, the microwalkers we're cute but just don't talk to me (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Contrary to what Calum may lead you to believe, I am no expert in the field... but I'll toss my 2 cents in anyway: My bet is that the linecard etc. would survive just dandy. These things are designed to be connected to wires strung along (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect 4 game objectives?
 
(...) Do people ever read my posts? Don't answer that. So, like I was trying to suggest here: (URL) two robots play each other twice. One goes first each time. If one robot wins more than the other, he wins. If they both win once, the robot with the (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) I can't believe it, but I asked my wife where the Connect4 game is, and she donated the damned thing to Goodwill just last week!!!! I've played it a lot with the kids, and the standard board is (I think) 6x7 = 42 squares. From experience, we (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) That's true enough, but, my question still stands...how long per move, and does anyone with any experience know what the average number of moves per game is. Bruce (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Put the RCXs in "standard" locations and cover them with a box. (...) But what if we only scan for new pieces? Our bot should be smart enough to know what the board looked like on the last move, so it should be trivial to find the ONE piece (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) That's a good point. Although I could counter it by saying that in the real world engineer's are always having to conform to standards that have already been layed down and fit things to other thing's that have already been built. (...) Again, (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Hellu! (...) And the same to you! (...) Hmmm... rtlToronto has these games to "show and tell" and thus learning new ways to build stuff. Or at least that's what they claim :) This way it would be pretty limited with all robots looking somewhat (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)


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