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 Organizations / Canada / rtlToronto / *16624 (-20)
  Re: rtl22 working concept
 
(...) I'd suggest a template that has a very light X and O marked in tiny dots. This would be the "ideal" mark location, and robots (and humans) should try to make them as close as possible top these. -Rob A> (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) If you are really worried about very slow machines, do what LafLRC did - time was one of the constraints, fastest wins all else being equal. (...) That was a problem I was going to mention as well. There needs to be a very clear standard here, (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) My concern with drawing circle is some may do it the hard way and the game will take too long. Although the slowest part is probably trying to read where the opponent draw their X or O. If a bot miss-read because the opponent's last drawing is (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) A lot of stuff still up in the air about T3D Game is on a 8.5x11 PDF file with a predetermined registration marks where you line up to. The paper is taped to the table. L shaped airspace like the C4 game. Colours--black markers on paper. (...) (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Well, god forbid we try something we've done before. (...) You'd be surprised. Calum (18 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) That should make things much easier. It totally eliminates all the randomness that comes with trying to grab, drop, and scan LEGO pieces. I really don't see too many different ways of doing it, but I'm sure people will come up with the (...) (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) :: goes back to hiding in smart car :: Iain (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Details, details, we want details! Colurs? Marks (x and o)? size? thoughts? I like the idea! -Rob A> (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Lego makes Sharpies??? Wow, I had no idea. That should make making Lego Mosiacs much easier, giggle. Janey "Red Brick" (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  rtl22 working concept
 
So...after much debate...and some diagrams of how a root canal and partial crown works...the rtlToronto22 working concept is... Tic Tac Toe... ...wait a second...hasn't someone done that before....well yeah. But rtlToronto just can't well leave that (...) (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Too much time on their hands...
 
(...) No, what do ~THEY~ say??? Inquiring minds want to know. On a some what related note... Here is my almost sound advice for the day, if you get a treadmill, for "dancing" or whatever, always wear shoes, unless you dont care to have skin on the (...) (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Too much time on their hands...
 
(...) ummmm .. .. ... ... ummmmm .. ... ... well, you know what they say about well coreographed male dancers..... (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) YES!!!! i would LOVE to have a look at it. I LOVE mindscript. I cant wait for it to be a language for the NXT(1). then I can start to program the NXT. Chris 1. HINT HINT!!!! (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) um, how many nested if's programs have YOU written? Rob, ~I~ am the nested if KING! if I think it can be done... then it can be done!(maybe) chris (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Thank you & Open Invitation to the Hobby Show, Nov. 3, 4, 5th
 
First of all... I want to start by thanking Dave Koudys for all the work he has done over the last two years with planning and organising the Hobby Show. His efforts have been outstanding and allowed many of us the pleasure of displaying our MOCS in (...) (18 years ago, 10-Aug-06, to lugnet.loc.ca, lugnet.loc.ca.on, lugnet.loc.ca.on.ham, lugnet.loc.ca.on.ott, lugnet.org.ca.rtltoronto, lugnet.org.ca.parlugment, lugnet.general, FTX) !! 
 
  Re: 4x4 Tic Tac Toe...
 
(...) It CAN be done. My program logic + all movement instructions fit into the RCX for our 3T contest. The logic was complete, it would play "perfectly" according to the logic, and it was all done with nested ifs. The mechanicals were the downfall (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Too much time on their hands...
 
(...) As I was tracing out a tailplane onto Lego wing shapes last night I wondered to myself...boy, I'm ashamed and embarassed that I have too much time on my hands that I would be trying to build a scale accurate airplane. Then I saw this. Calum (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Too much time on their hands...
 
(URL) wanna treadmill!! Dave K (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) A little googling came up with this: "255,168 unique games of Tic Tac Toe to be played. Of these, 131,184 are won by the first player, 77,904 are won by the second player, and 46,080 are drawn." And the move tree is nested 5 layer deep (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
(...) I was thinking more "required" rather than allowed. It is relatively simple if you can pre-load the bits into a hopper on your bot. It is most difficult if the bits are randomly scattered in the start area. I was looking to allow a variety of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)


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