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In lugnet.org.ca.nalug, John Koob writes:
> > In lugnet.org.ca.nalug, Steve Chapple writes:
> > > ...get the tracks the way I want - I'll post a shot of the results.
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?i=26210
> I just realized that there is only one loop of track. With a layout
> this size, it would make sense to have several things moving
> around simultaneously. Otherwise, it could look a bit dead.
> Any chance you can cut out some of the long sidings in the center
> part and fit in a second loop? If not, maybe just add one to
> the town or industrial area.
That's the only thing I don't like about this layout - It's one HUGE
loop with tons of sidings. The main "problem" is the three main tracks
running the length of the main section. There could be one "loop" for
each cross-over, but that would require a reversing polarity loop at
either end of the inner run. James and I are going to be too busy to
manually switch things over every few minutes, and I haven't got the
required pieces to make two automated reversal loops with. Given
enough time and resources, I could probably make up a real slick pair
of loops with optical sensors and motorized switches that would allow
me to do this layout the way I originally envisioned it, but there's
no way I could have it ready in a month, even if I didn't have all
the other details to take care of and things to get ready.
SRC
StRuCtures
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