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  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <FsxDKB.Mtv@lugnet.com>: (...) It might be fun to play an Endor scenario. (...) Actually, I was thinking mostly about flyers and modern warships. TL1 forces can do some interesting things against mechs. (...) (24 years ago, 13-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) took the (...) skinny (...) ground (...) were some (...) than (...) Let me see. My mech's torso's height is 4 "brix." The width is 6 "bumps." The length is 8 "bumps." Correct me if I am wrong: 4x6x8 = 192. 192 / 10 = 19.2 19.2, rounded would (...) (24 years ago, 13-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
As for hieght, we used a brick (brik?) as being one unit. For 'mechs, we took the torso, and multiplied the larger two of the three dimensions. So a tall skinny 4x2x6 (width, depth, height) torso would cost as much as a short squat fatty 6x4x2. For (...) (24 years ago, 13-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Actually, no I wasn't..... you DO make it sound like alot of fun. (...) Like a Mech? :( I've got a faily good balance of "fancy vehicles" and "cannon fodder." Erm, I meant ground troopers. Marines. SpaceMen. (...) I've got a "smallish army" of (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <FsxAGw.C3y@lugnet.com>: (...) <whisper> Please tell me that you are joking back. I'm pretty sure PM saves me from feeling like an old fogey when I make vague SW references. </whisper> (...) With the (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Yes. That entire scenario would be boring, pointless ... and it would take hours to do. (...) <does his Animal impression> (the muppet Animal) "Mayhem! Mayhem! Mayhem! Mayhem! Mayhem!" (...) We should do that EndorMoon supplement sometime. (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <Fsx52C.DM4@lugnet.com>: (...) Actually. At least three flyers. It would be unlikely that a bombing run, in that class of bomber, would be done without a wingman or escort. Than you have to have the cost (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx8pI.29v@lugnet.com>: (...) That is my point. The CaveMen would scurry about to new hiding places while he's gone. Neither can really win this battle. You add a SpaceGasStation, I add another 100,000 (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
Hey, Mike. I have a medium sized Mech (6 weapon mounts) with 4 Mk I rockets, and 1 Mk II laser. The Mk I rockets do 1d10 damage. This is half of the cannon's damage. Is it possible to slave all of these rockets together [legally] to have them launch (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Well, the real point is, even if it took forever to wipe them out, Luke could hang around forever to do it, because CaveMen could never throw their rocks and spears and clubs high enough to hit the X-Wing. Whether or not they have any chance (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)


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