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In lugnet.loc.au, Richard Parsons writes:
> In lugnet.loc.au, David Low writes:
> > Hilarity is fairly important in my fun factor. I think grossly uneven (or at
> > least very different) forces, surprises in the scenery and great big SNAFU
> > siege weapons add a lot to the game. Otherwise, I'm happy with these
> > suggestions.
> I'm with you. For me the glorious heroic stupidity and utter incongruity is
> the fun.
> > Rationale for the squabbling is always good. Lack of food or religious
> > enlightenment seem suitably medieval to me -- thoughts?
> TL3 is a bit more Rennaissance than Medieval (see, I've been reading my books
> again.....), but lack of food or religious enlightenment are perennials, are
> they not?
Bugg..bother. I'll have a word with myself about specks and planks in eyes
later. I did mean medieval, i.e. TL 2. IIRC that's what everyone's got quite a
bit of, and can do some scenery (with cool barred windows) for. Some
exceptions might be made making it more TL2.5 but the thought of Richard being
allowed to field cannon is rather scary (given he could field a LOT of cannon).
> I'll have to build some heavy cannon obviously (even if they do count as siege
> weapons and we're not allowed to use them ;-)
> As long as we get to go fig to fig with some nasty, mean, ugly, ungodly,
> spawn-of-the-devil, need-to-be-dead-now, not us types.
> People from over the hill and around the corner would be fine.
James (who needs sleep, got some spare Santosh?)
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