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In lugnet.loc.au, David Low writes:
> Hilarity is fairly important in my fun factor. I think grossly uneven (or at
> least very different) forces, surprises in the scenery and great big SNAFU
> siege weapons add a lot to the game. Otherwise, I'm happy with these
> suggestions.
I'm with you. For me the glorious heroic stupidity and utter incongruity is
the fun.
> Rationale for the squabbling is always good. Lack of food or religious
> enlightenment seem suitably medieval to me -- thoughts?
TL3 is a bit more Rennaissance than Medieval (see, I've been reading my books
again.....), but lack of food or religious enlightenment are perennials, are
they not?
Actually, I got a bit of a chuckle out of trying to work out the extent to
which 'lack of' was being used as a collective, as in 'lack of (food or
religious enlightenment)'. I love that about English. Ooops, sidetrack.
Rather than anything so immediate as food, or aetherial as lack of religious
enlightenment, I find myself musing on the whole Patriot (great special
effects, heinous plot, grossly under developed characters, but what do I know
anyway ;-) thingie. Ranks of red coats advancing slowly with bayonets fixed.
Because? There is a revolution overtaking a colony? We need the economic
resouces? Its such a lovely day for it? All of the above?
The vast bulk of these kinds of battles were fought without the units having
much of an idea of why the fighting was strictly necessary, so in period
style, I'm more than happy to show up, be given my orders and take the
imperative for granted.
As long as we get to go fig to fig with some nasty, mean, ugly, ungodly, spawn-
of-the-devil, need-to-be-dead-now, not us types.
People from over the hill and around the corner would be fine.
So how does one fix a bayonet to a musket? Does one assume its there, or
start strapping knives or cutlasses to barrels with teeny tiny leather
straps. Lock and stock doesn't have quite the impact of lock, stock *and*
barrel.
I'll have to build some heavy cannon obviously (even if they do count as siege
weapons and we're not allowed to use them ;-)
Might have to go back to the video store and rent Zulu (again), and make some
notes ;-)
Richard
Still periodically going...
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| | Re: LegOz 2000.X - BrikWars
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| (...) Hilarity is fairly important in my fun factor. I think grossly uneven (or at least very different) forces, surprises in the scenery and great big SNAFU siege weapons add a lot to the game. Otherwise, I'm happy with these suggestions. Rationale (...) (24 years ago, 7-Aug-00, to lugnet.loc.au)
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