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Subject: 
Re: LegOz 2000.X - BrikWars
Newsgroups: 
lugnet.loc.au
Date: 
Mon, 7 Aug 2000 07:55:42 GMT
Viewed: 
856 times
  
In lugnet.loc.au, Richard Parsons writes:
Since we seemed to stress the fabric of BrikWars with a 250+ fig battle
(regardless, nice work James Howse, Gamemaster and Grand Wizard of
Probability)
Thanks. I had to have a lie down after (2+ dice roll to achieve horizontality,
7+ to sleep).

We did think a little on how this might go better. IIRC, the plan is
something like:
Peter White will dream and determine the terrain map-style to cover about 12
baseplates.Prospective players to provide 2 (maybe three) baseplates of
terrain.
Players to control max 30 figs, max one third mounted.
James might have some thoughts as to what other limitations we should place
(number of vehicles, number of special dudes, technology levels, points), and
my first guess at max 30 figs may be a bit high.

Much as I hate accounting and budgeting, There is a difference in quality
issue here too. 30 nicely kitted heavy knights will go through 30 peasants
armed with dinner spoons like the proverbial hot knife.

Perhaps we might say 300pts each, max 3 heroes, plus each side (not player)
can kit out a commandering kind of guy. Technology level 3 (see rules for what
that means). No magic. Max 10 horse per player. Carts and wagons, with
realistic modes of propulsion (Horses come out of the number given above). No
seige weapons (armies have been on forced march, the baggage train has been
left behind). And when a weapon is marked two hands, that's what it means.

Before arriving at the fest you will require a working knowlege of the rules
(no, that doesn't include 'that's what we did last time') and a peice of paper
with all your 'fig's relevant numbers stated on.

Of course these are all suggestions and you may disagree (particularly about
the amusement value of catapults), feel free to posit alternate guidelines.

I guess we may sort out alliances and objectives beforehand.

If there are uneven numbers of players I will supply a spare group to be
controlled by whoever we can coerce (or those who want to play but cannot
assemble an army due to peice/time constraints).

Maybe I should just be fielding a dozen Druids?  What does a Druid go for in
BrikWars points anyway........

The wizard I fielded on Sunday clocked up 100ish points. Of course I didn't
use many of the abilities I purchased and did use some I didn't, but expect a
well tooled magic user to be quite expensive (magic mushrooms aren't cheap you
know...). The point is moot if we ban magic anyway.

James (who just sent ALL of his lego into storage, viva l'olympics!)



Message has 2 Replies:
  Re: LegOz 2000.X - BrikWars
 
(...) Sounds good to me. (...) Sounds like work, but emminently reasonable ;-) (...) Have to think about the catapults. It seems to me if I bring one, I should probably be allowed 350 points, not 300, to account for the losses I will inevitably (...) (24 years ago, 7-Aug-00, to lugnet.loc.au)
  Re: LegOz 2000.X - BrikWars
 
(...) 250+ figs? You guys don't mess around! I've never tried a battle of that scale, it seems like it could get out of hand real fast. If you came up with any tricks to streamline a game with such large forces, I'd love to hear about them. (...) I (...) (24 years ago, 7-Aug-00, to lugnet.loc.au)

Message is in Reply To:
  LegOz 2000.8 - BrikWars
 
Since we seemed to stress the fabric of BrikWars with a 250+ fig battle (regardless, nice work James Howse, Gamemaster and Grand Wizard of Probability) we did think a little on how this might go better. IIRC, the plan is something like: Medieval (...) (24 years ago, 7-Aug-00, to lugnet.loc.au)

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