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Subject: 
Re: LegOz 2000.X - BrikWars
Newsgroups: 
lugnet.loc.au
Date: 
Mon, 7 Aug 2000 08:33:16 GMT
Viewed: 
2117 times
  
In lugnet.loc.au, James Howse writes:

> Perhaps we might say 300pts each, max 3 heroes, plus each side (not player)
> can kit out a commandering kind of guy. Technology level 3 (see rules for what
> that means). No magic. Max 10 horse per player. Carts and wagons, with
> realistic modes of propulsion (Horses come out of the number given above). No
> seige weapons (armies have been on forced march, the baggage train has been
> left behind). And when a weapon is marked two hands, that's what it means.

Sounds good to me.

> Before arriving at the fest you will require a working knowlege of the rules
> (no, that doesn't include 'that's what we did last time') and a peice of paper
> with all your 'fig's relevant numbers stated on.

Sounds like work, but emminently reasonable ;-)

> Of course these are all suggestions and you may disagree (particularly about
> the amusement value of catapults), feel free to posit alternate guidelines.

Have to think about the catapults.  It seems to me if I bring one, I should
probably be allowed 350 points, not 300, to account for the losses I will
inevitably inflict upon myself ;-) Mmmmm, have to think about the catapults.

Richard
Still Studly going...



Message has 1 Reply:
  Re: LegOz 2000.X - BrikWars
 
(...) Hilarity is fairly important in my fun factor. I think grossly uneven (or at least very different) forces, surprises in the scenery and great big SNAFU siege weapons add a lot to the game. Otherwise, I'm happy with these suggestions. Rationale (...) (26 years ago, 7-Aug-00, to lugnet.loc.au)

Message is in Reply To:
  Re: LegOz 2000.X - BrikWars
 
(...) Thanks. I had to have a lie down after (2+ dice roll to achieve horizontality, 7+ to sleep). (...) Much as I hate accounting and budgeting, There is a difference in quality issue here too. 30 nicely kitted heavy knights will go through 30 (...) (26 years ago, 7-Aug-00, to lugnet.loc.au)

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