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Subject: 
Re: Lego Stories (was Re: Remote Control Figures? (Was Re: Bionicle Sets))
Newsgroups: 
lugnet.general, lugnet.off-topic.debate
Date: 
Fri, 2 Feb 2001 17:04:28 GMT
Viewed: 
935 times
  
In lugnet.general, Timothy D. Freshly writes:

"Jonathan Lill" <jonathanl@myriadweb.com> wrote in message
news:G83F1r.K1q@lugnet.com...
[snip]
Lego seems to be integrating the themes they introduced with Slizers and
Roboriders with the earlier Technic games of Scorpion Attack and Cyber
challenge (if I got those names right). As well as perhaps pointing the • line
to where it could grow into Mindstorms. Bionicle as a whole looks more
attractive to me now that we can see the whole concept. It is richer and • has
more possibilities than Slizer et al. Perhaps this is not only because of
the range of sets but also beacuse of the back story. Even though that • story
seems like it could be a limiting factor on playability, and the Lego
community understandabily recoils at the notion, it can provide a • structure
to the line. In a sense it is precisely the story that lends real presence
and strength to the Star Wars Lego line so they are not *merely* good • sets.
Or am I wrong?

This brings up a point that has been bothering me ever since I came out of
my dark ages in 1997 (my dark ages began around 1987) - Lego providing a
background story, character names, etc.

Consider that you used to get the set and the name of the set and that was
it.  Anyone with even a scrap of immagination could take the Galaxy Explorer
and explore the galaxy.  The content of the adventures was whatever came
from your imagination.  If the Galaxy Explorer was produced today, it would
be accompanied by a complete background story, names and bios of all the
minifig characters, a story about the "opposing force" and their
motivations, and a description of "the mission".

On one hand, there is the argument that this promotes creativity by
providing a base from which one's imagination can take off.  The
counter-argument is that it limits creativity by providing a "box" of
prepackaged ideas thus discouraging creativity.  I can see merit in both
sides but it still bugs me.  I never needed Lego to provide a story - I came
up with plenty on my own.  Why do they feel the need to do so today?  My
guess is to try to promote interest in the product (I guess they believe
that the quality and versatility of Lego will no longer "sell itself").

Anyone else feel this way?

Tim

I hope my ambivalence on the subject is clear. I, too, have always preferred
the minifigures without names and without predefined stories, enemies, etc.
However is the pleasure I take in the Star Wars line based solely on the
strength of the models or also on the fact that as a child I imagined myself
to be Luke Skywalker( or Han Solo or a Storm Trooper) and that through this
toy now I can live out that character's adventures and create my own stories
with that character? If children differ in their imaginative capabilities
and play needs(more structured, less structured, guided etc.) then the
question remains how Lego can best address the variety of those needs.

If some children will always only prefer to play with action figures, like
my brother, is it misguided for Lego to try and stretch their product line
to address those preferences? I think a good point for debate is whether the
path that Lego is choosing, the manner in which it is choosing to address
varying play modes, constitutes an irreversible change of focus or of
identity for the company. Is the Lego company becoming an altogether
different thing than it was 20 years ago? In any way are these changes wrong
rather than merely misguided or doomed to failure? Can Lego make these
changes and still philosophically remain the same company as they claim they
are? Am I repeating myself redundantly?

I ask these questions because I know ifr I like what Lego is doing or not
but I wonder constantly whether it is only my perspective as an adult and my
nostalgia for the toy I had as a child that is creating my opinion of the
company today.

Other's thoughts on this would be appreciated.

Jonathan
ps. did my cross posting to .debate work?



Message has 2 Replies:
  Re: Lego Stories (was Re: Remote Control Figures? (Was Re: Bionicle Sets))
 
(...) Yes, but to be honest, I'm not sure it's off-topic and thus I don't think it needs to be relegated to .o-t.debate. Best to keep it where it is (er, was...), where LEGO-interested folks will continue to comment. (But for actual o-t xposts, you (...) (24 years ago, 2-Feb-01, to lugnet.general, lugnet.off-topic.debate)
  Re: Lego Stories (was Re: Remote Control Figures? (Was Re: Bionicle Sets))
 
"Jonathan Lill" <jonathanl@myriadweb.com> wrote in message news:G853FG.2ID@lugnet.com... (...) [snip] (...) my (...) This is a good point. It is difficult now as an adult not to impose our desire for more complexity, more complete sets, etc. onto (...) (24 years ago, 2-Feb-01, to lugnet.general, lugnet.off-topic.debate)

Message is in Reply To:
  Lego Stories (was Re: Remote Control Figures? (Was Re: Bionicle Sets))
 
"Jonathan Lill" <jonathanl@myriadweb.com> wrote in message news:G83F1r.K1q@lugnet.com... [snip] (...) line (...) has (...) story (...) structure (...) sets. (...) This brings up a point that has been bothering me ever since I came out of my dark (...) (24 years ago, 2-Feb-01, to lugnet.general)

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