| | Re: A disturbing development
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(...) It's disturbing, all right. Did you see all the pop-ups that page spawned? It was a veritable NIGHTMARE! But I agree with the others--I think you've got them on prior use and established branding. You might want to look into registration, (...) (21 years ago, 15-Jan-04, to lugnet.gaming.brikwars)
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| | Re: A disturbing development
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(...) I'm french, so I can undestand. It's a site about a starwars LEGO movie in stop motion. They seems to do not knowing about Brickwars, the game. I ask the french community to have other informations... Regards, Denix ____ The BrickLords need (...) (21 years ago, 15-Jan-04, to lugnet.gaming.brikwars)
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| | Re: A disturbing development
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(...) That certainly is interesting. Running through Babelfish, and not having downloaded it, it appears to be a fan created Lego rendition of Star Wars. Using prior use as an argument you could likely attempt to sue him or something to get him to (...) (21 years ago, 15-Jan-04, to lugnet.gaming.brikwars)
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| | A disturbing development
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"Brik Wars," as it turns out, is the name of a movie some Frenchman made: (URL) don't understand French but I find this to be a very disturbing development. (21 years ago, 15-Jan-04, to lugnet.gaming.brikwars)
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| | Re: Lego Saddam Captured!!!
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You need to give him a beard! "Mangudai" <templar_knight_ii@yahoo.com> wrote in message news:HpwJLu.zoE@lugnet.com... (...) Saddam's (...) minifigs like (...) (21 years ago, 5-Jan-04, to lugnet.general, lugnet.build.military, lugnet.gaming.brikwars)
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| | Brikwars Calculator
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I've started working on an automated Brikwars calculator for the more boring tasks in Brikwars like figuring mass and acceleration of vehicles... you know, that kind of "stuff." It's going to be an open source project, so anyone who is interested in (...) (21 years ago, 26-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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In lugnet.org.us.nelug, Wayne McCaul wrote: [snipx0r] (...) [snip] (...) [snip] Sounds good, except the concecrated ground part, in my opinion, is a little cheezy. For example, in the movie 28 Days Later, the zombies were in no way crippled by (...) (21 years ago, 26-Dec-03, to lugnet.gaming.brikwars)
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| | Lego Saddam Captured!!!
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To commemorate this event in history, I made this little diorama of Saddam's capture using my "Conflict Zone - Global Crisis" near-future theme minifigs like the US soldiers and a quickly built "Saddam" (without the homeless look) minifig. (URL) is (...) (21 years ago, 14-Dec-03, to lugnet.general, lugnet.build.military, lugnet.gaming.brikwars)
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| | Re: Zombies Figs
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(...) Heh. Good thing I just picked up a dozen of these sets on the cheap from a local discounter :) I may have to go and find a few more to really boost the Zombie Army Of DOOM. Adrian (URL) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies Figs
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I was cruising around The Brick Testament and thought this would make a perfect zombie minifig: (URL) start gathering those troll heads! -Evil Wayne (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) [snip] (...) Agreed. The most obvious answer is to restrict that actual amount of townsfolk. I'm just not sure what the right balance might be. I mean, the scenario is sort of dependent on there being this pool of potential units for each side (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) You're right, I really worded this poorly; That's what I get for trying to sneak it in at work. I was thinking, more closely that if a zombie got hit with gunfire enough to reduce it's movement to zero it would "fall down" and automatically (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC52o.1B1L@lugnet.com... (...) it's (...) that (...) player? (...) at all (...) I (...) on a (...) Alternativley, (...) figs. While I like this approach, it still will ultimate slow down (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC58K.1C60@lugnet.com... (...) say (...) a turn (...) Would make (...) Actually, if a unit has zero or negative movement, it actually loses a turn! After all, if you can't move, what can (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) See, Adrian knows the easiest way into our hearts! (...) ... seems to me that the easy fix to that problem involves a Ryder truck, a 2-day drive, and a little matter of a job search or two :P There is only Brikwars ... the rest is just (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) See, that's goofy. I would love to try Evil Stevie's Pirate Game, but I don't see it happening. I've downloaded the documents, I've even bought up some pirate hulls on eBay and keep thinking I'll even host sometime, but... oh well, at least (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
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| | Re: Zombies!
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(...) Hmmm... Using plates, you could actually have multiple teams of criers and make the game a points like game. You get points for recruiting more criers to "your team" and points for killing zombies. Zombies could be just simple "chase closest (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug)
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| | Re: Zombies!
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(...) Nope, wasn't me. I've run Evil Stevie's Pirate Game and played BrickQuest, but never BrikWars. Once upon a time, I had downloaded the .pdf and had fully intended to play a game. I can't seem to recall why that never happened. I'm betting the (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
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| | Re: Zombies!
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(...) I am not surpised. (...) [snip] (...) A burning, unholy itch? I'm not sure, but I feel "unclean" now... :O (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) Groovy! I *love* this chart idea and I think it's definitly the way to go. More options! Yeah, we put 1x1s on civies in our last game, so this shouldn't be a problem. I like the way your chart allows for some people to *never* believe there's (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
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