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| | Re: Zombies!
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| (...) Pencil me in for March... Larry Pieniazek Expo Coordinator, BrickFest PDX 2004, February 13-15, 2004 (URL) ILTCO> | (URL) MichLUG> | (URL) Milton Train Works™> (2 URLs) See you in Portland! (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
| | | | Re: Zombies!
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| (...) An easy way to avoid this would just be to either put a dot on the fig or put each fig on a 2x2 or 2x4 plate that would represent his current mode. That way you'd know who was unclaimed, a zombie, a crier, a fighter, or a runner by the color (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
| | | | Re: Zombies!
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| (...) I like this idea. Just keeping track of which guy won't listen to you could be tricky. (...) Hmm... maybe we could organize some sort of Michigan/Ohio BrikWars weekend. I reckon a few MichLUG members could be coerced. Jason Spears | (URL) (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
| | | | Re: Zombies!
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| (...) You could always make it another roll to add additional complexity :) 1: This guy will never listen to the Crier and might as well be zombie bait. 2-3: He doesn't believe you. Try again. 4-5: He does believe you. Congratulations, you have an (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| (...) Good point - maybe the criers have a certain percentage (50-50?) of convincing others of the problem? (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| (...) Seems like it would be a blast to play. You obviously put a lot of work into this. Just gotta learn that brikwars thing first... In the meantime, I'll eagerly await a report from when you guys get a chance to play. Jason Spears | (URL) (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
| | | | Re: Zombies!
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| (...) That's beautiful. Just beautiful. If you can wait until August, I'm game. What's that laughing I hear? My only suggestions would be: The "Zombie Zeros" are light-duty Hero types, so though a called headshot should affect them, it shouldn't (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| (...) So ripe for comment, yet my mind is a blank slate. (...) I have yet to find anything Brikwars-related to be too complicated. (...) This is great! I've been burning with an unholy itch, presumably attributable to a dearth of recent Brikwars (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| I like it! It sounds like you've thought things out well. As for if it's balanced or not, I think we should just try it and see. The only thing that I think might be an issue is the number of townsfolk milling about. Too many people means looong (...) (21 years ago, 2-Dec-03, to lugnet.gaming.brikwars)
| | | | Zombies!
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| Ive been thinking of this one all weekend. Heres what Ive got so far (untested of course). Background: There's something wrong in Pleasantville Junction. A large group of townsfolk are having a nighttime meeting to discuss the sever lack of (...) (21 years ago, 1-Dec-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
| | | | Re: Brikwars Game Themes
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| "Wayne McCaul" <wmccaul@comcast.net> wrote in message news:Hoyv9o.DB0@lugnet.com... (...) of (...) Team (...) (TZ) (...) critical hit (...) I *love* this idea. There could be a few chainsaws scattered throughout the town and maybe a sword or two (...) (21 years ago, 27-Nov-03, to lugnet.gaming.brikwars)
| | | | Re: Brikwars Game Themes
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| Yeah, I got your scenarios, right here... For X-Com I've had STUD-Com: Strategic & Tactical Ufo Defense COMmand. Same thing: Aliens, commandos, crashed UFOs, cows, probes, not always in that order. Shadownrun:1865 - Civil War with Magic. Grant vs (...) (21 years ago, 26-Nov-03, to lugnet.gaming.brikwars)
| | | | Brikwars Game Themes
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| Hi All, I've been collecting a list of potential Brikwars game themes, all of which I'd love to participate in. Unfortuantely, I keep falling further and further behind on games as opposed to ideas, so I wanted to post them and see if anybody else (...) (21 years ago, 26-Nov-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
| | | | Re: rate the minifigs
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| (...) Me too! And I think "CC" might be "Close Combat". Jeff (21 years ago, 4-Nov-03, to lugnet.castle, lugnet.gaming, lugnet.gaming.brikwars)
| | | | Re: rate the minifigs
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| Wow this is interesting... I don't have anything to add except that i can't wait to see more!!! BTW, what's "CC Bonus" ? Thanx, --==Richard==-- (...) (21 years ago, 4-Nov-03, to lugnet.castle, lugnet.gaming, lugnet.gaming.brikwars)
| | | | Re: rate the minifigs
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| Did anyone see this? In lugnet.castle, Don Cox wrote: Using a Castle minifig such as the Forrest Men and Wolf Pack with no armor or Helmet and the Black Falcons, Old Lions, New Lions, Crossed Axes, Bulls, Dragons, etc with a Helmet. And the minifig (...) (21 years ago, 4-Nov-03, to lugnet.castle, lugnet.gaming, lugnet.gaming.brikwars)
| | | | Re: Ancients Theme - armies, buildings, and cilivizations
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| (...) Excellent! I also like to build fairly 'big.' I find trying to scale a floorplan to actual minifig dimensions dictates a pretty large building. So, if live anywhere near New Hampshire..well, my castle can whoop your castle in a bit o' (...) (21 years ago, 26-Oct-03, to lugnet.build, lugnet.general, lugnet.castle, lugnet.gaming.brikwars)
| | | | Ancients Theme - armies, buildings, and cilivizations
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| I've been working on my Ancients Theme for past 3 years. I was a Castle fan but after witnessing the gigantic castles made by other Lego fans I decided to out do them. So to go one better, I decided to make MOCs far larger than a castle, so I moved (...) (21 years ago, 25-Oct-03, to lugnet.build, lugnet.general, lugnet.castle, lugnet.gaming.brikwars)
| | | | Re: A Public Apology
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| Oh no! My thesis! My PhD! No wonder they laughed me out of the room! Oh, I'll get you for this Rayhawk! You will rue the day... -Evil, Malicious, Vengeful, Wayne (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
| | | | Re: A Public Apology
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| (...) It's about time. I've often been discouraged by the flagrant inaccuracies and utter disregard for thorough and comprehensive research apparent throughout Brikwars. Just a few points that I've taken particular offense to: (1) Nowhere in the (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
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