Subject:
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Re: Brikwars Game Themes
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Newsgroups:
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lugnet.gaming.brikwars
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Date:
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Wed, 26 Nov 2003 16:03:24 GMT
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Viewed:
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5418 times
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Yeah, I got your scenarios, right here...
For X-Com I've had STUD-Com: Strategic & Tactical Ufo Defense COMmand. Same
thing: Aliens, commandos, crashed UFOs, cows, probes, not always in that order.
Shadownrun:1865 - Civil War with Magic. Grant vs Lee. The Monitor vs a Kraken.
Sherman's Undead March to the Sea, trolls, elves, Lincoln.
Shadowrun:1916 - WWI with Magic. Trench warfare, Red Baron dragon rider's,
mustard gas, trolls, elves, Kaisers.
Shadowrun:1942 - WWII with Magic. Necromancers, wyrm squadrons, Luftwaffe,
French Resistance, trolls, elves, Nazis.
CounterStrike: Commandos verse terrorists. Applicable to all environments.
(Shadowrun: CounterStri...okay, I'll stop).
Terminator: Future-post-apocalypse war setting. Ruined cities, resistance
fighters, H/Ks and Arnold.
Space Hulk: Space Marines vs genestalkers (or whatever they were called). Squads
enter drifting hulks to purge the unclean. I'm guessing this is probably close
to the aliens game NELUG played.
Zombies!: A group of, initially, lightly-to-not armed players faces a town of
ever-expanding zombies. I see this as a different kind of BrikWars game. Team
Town (TT) starts with *lots* of units, but they're not armed. Team Zombie (TZ)
has a single unit or only a few. TT perhaps has to wait until zombies are
confirmed before seeking shelter and weapons. TZ has to only land a critical hit
to turn a townie into a zombie. Only called-headshots or fire can destroy
zombies. You could kick in a little *28 Days Later...* and give TZ
Turbo-Zombies.
I'm sure I can dig up some more.
-Evil Wayne
In lugnet.gaming.brikwars, Shaun Sullivan wrote:
> Hi All,
>
> I've been collecting a list of potential Brikwars game themes, all of which I'd
> love to participate in. Unfortuantely, I keep falling further and further
> behind on games as opposed to ideas, so I wanted to post them and see if anybody
> else wanted to take a shot at them. Note that not all of these are my ideas,
> though I'll omit credit to protect the names of certain LEGO employees who
> sideline as game authors.
>
> ***********************************************
>
> Classic Space - that is, everything has to be in blues and greys, and only
> classic spacemen and robots are allowed
>
> The Matrix - actually been done! Agents vs. Robots vs. Humans, with stupendous
> feats all around
>
> The Highlander - firearms are still useful for knocking people over, taking out
> bystanders, and blowing things up, but at the end of the day you still need your
> sword to effect a good decapitation. Plus, you get that helpful skill boost!
>
> Space Mutants - Nestle Bunnies, Greedos, Jar-Jars, Ogres, Green Goblins,
> Dobbies, Yodas, Ewoks, Chewbaccas, Werewolves, and more all vie for dominance of
> Space Station "Nirvanoid 7"
>
> Pirates - but with the addition of Voodoo (for all inspiration piratical, refer
> to Tim Power's "On Stranger Tides")
>
> Indiana Jones - Archeologists and Nazis race to be the first to collect the
> artifact of power
>
> X-Files - Federal Agents running through a suitably spooky landscape (submarine?
> Forest? Large house?) investigating some deadly organization/cult/plant
> life/etc
>
> X-Com - Troops vs. Aliens who crash-landed in the farm country
>
> Dune - ALl desert, all the time
>
> Steampunk/Alternative History
>
> WWII Saving Plastic Ryan - also been done, but always fresh for revisits
>
> **********************************
>
> Feel free to add to the list, or to abscond with ideas as you see fit.
>
> -s
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Message has 1 Reply: | | Re: Brikwars Game Themes
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| "Wayne McCaul" <wmccaul@comcast.net> wrote in message news:Hoyv9o.DB0@lugnet.com... (...) of (...) Team (...) (TZ) (...) critical hit (...) I *love* this idea. There could be a few chainsaws scattered throughout the town and maybe a sword or two (...) (21 years ago, 27-Nov-03, to lugnet.gaming.brikwars)
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Message is in Reply To:
| | Brikwars Game Themes
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| Hi All, I've been collecting a list of potential Brikwars game themes, all of which I'd love to participate in. Unfortuantely, I keep falling further and further behind on games as opposed to ideas, so I wanted to post them and see if anybody else (...) (21 years ago, 26-Nov-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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