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| | Re: Zombies!
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| (...) That's beautiful. Just beautiful. If you can wait until August, I'm game. What's that laughing I hear? My only suggestions would be: The "Zombie Zeros" are light-duty Hero types, so though a called headshot should affect them, it shouldn't (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| (...) So ripe for comment, yet my mind is a blank slate. (...) I have yet to find anything Brikwars-related to be too complicated. (...) This is great! I've been burning with an unholy itch, presumably attributable to a dearth of recent Brikwars (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| I like it! It sounds like you've thought things out well. As for if it's balanced or not, I think we should just try it and see. The only thing that I think might be an issue is the number of townsfolk milling about. Too many people means looong (...) (21 years ago, 2-Dec-03, to lugnet.gaming.brikwars)
| | | | Zombies!
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| Ive been thinking of this one all weekend. Heres what Ive got so far (untested of course). Background: There's something wrong in Pleasantville Junction. A large group of townsfolk are having a nighttime meeting to discuss the sever lack of (...) (21 years ago, 1-Dec-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
| | | | Re: Brikwars Game Themes
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| "Wayne McCaul" <wmccaul@comcast.net> wrote in message news:Hoyv9o.DB0@lugnet.com... (...) of (...) Team (...) (TZ) (...) critical hit (...) I *love* this idea. There could be a few chainsaws scattered throughout the town and maybe a sword or two (...) (21 years ago, 27-Nov-03, to lugnet.gaming.brikwars)
| | | | Re: Brikwars Game Themes
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| Yeah, I got your scenarios, right here... For X-Com I've had STUD-Com: Strategic & Tactical Ufo Defense COMmand. Same thing: Aliens, commandos, crashed UFOs, cows, probes, not always in that order. Shadownrun:1865 - Civil War with Magic. Grant vs (...) (21 years ago, 26-Nov-03, to lugnet.gaming.brikwars)
| | | | Brikwars Game Themes
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| Hi All, I've been collecting a list of potential Brikwars game themes, all of which I'd love to participate in. Unfortuantely, I keep falling further and further behind on games as opposed to ideas, so I wanted to post them and see if anybody else (...) (21 years ago, 26-Nov-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
| | | | Re: rate the minifigs
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| (...) Me too! And I think "CC" might be "Close Combat". Jeff (21 years ago, 4-Nov-03, to lugnet.castle, lugnet.gaming, lugnet.gaming.brikwars)
| | | | Re: rate the minifigs
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| Wow this is interesting... I don't have anything to add except that i can't wait to see more!!! BTW, what's "CC Bonus" ? Thanx, --==Richard==-- (...) (21 years ago, 4-Nov-03, to lugnet.castle, lugnet.gaming, lugnet.gaming.brikwars)
| | | | Re: rate the minifigs
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| Did anyone see this? In lugnet.castle, Don Cox wrote: Using a Castle minifig such as the Forrest Men and Wolf Pack with no armor or Helmet and the Black Falcons, Old Lions, New Lions, Crossed Axes, Bulls, Dragons, etc with a Helmet. And the minifig (...) (21 years ago, 4-Nov-03, to lugnet.castle, lugnet.gaming, lugnet.gaming.brikwars)
| | | | Re: Ancients Theme - armies, buildings, and cilivizations
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| (...) Excellent! I also like to build fairly 'big.' I find trying to scale a floorplan to actual minifig dimensions dictates a pretty large building. So, if live anywhere near New Hampshire..well, my castle can whoop your castle in a bit o' (...) (21 years ago, 26-Oct-03, to lugnet.build, lugnet.general, lugnet.castle, lugnet.gaming.brikwars)
| | | | Ancients Theme - armies, buildings, and cilivizations
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| I've been working on my Ancients Theme for past 3 years. I was a Castle fan but after witnessing the gigantic castles made by other Lego fans I decided to out do them. So to go one better, I decided to make MOCs far larger than a castle, so I moved (...) (21 years ago, 25-Oct-03, to lugnet.build, lugnet.general, lugnet.castle, lugnet.gaming.brikwars)
| | | | Re: A Public Apology
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| Oh no! My thesis! My PhD! No wonder they laughed me out of the room! Oh, I'll get you for this Rayhawk! You will rue the day... -Evil, Malicious, Vengeful, Wayne (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
| | | | Re: A Public Apology
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| (...) It's about time. I've often been discouraged by the flagrant inaccuracies and utter disregard for thorough and comprehensive research apparent throughout Brikwars. Just a few points that I've taken particular offense to: (1) Nowhere in the (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
| | | | Re: A Public Apology
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| (...) Mike, I am appauled. I had not read the Ninja ruleset until this apology prompted me to. Upon reading, I found many other egregious errors including: "Many animals in Japan, including dragons, cranes, racoon-dogs, and foxes, had many magical (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
| | | | Re: A Public Apology
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| "Mike Rayhawk" <mike@brikwars.com> wrote in message news:Hn8FKs.MvB@lugnet.com... (...) contains (...) trustworthy (...) source of (...) in the (...) face. What!? What do you mean that it's not a source of well-researched and accurate information!? (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
| | | | Re: A Public Apology
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| While I appreciate your apology, I do not use brickwars as a source of well-research and accurate information. I use the official ninja website. I do not understand why said site would be sued, as any ninja that would be offended would simply flip (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
| | | | A Public Apology
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| I got an email today to the BrikWars contact address from a very offended reader. Apparently one of the quotes in the Medieval Japan supplement contains misleading information; specifically, the one in chapter MJ.6: Ninjas: "Facts: 1. Ninjas are (...) (21 years ago, 23-Oct-03, to lugnet.gaming.brikwars) !
| | | | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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| "Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HLBrxD.3oA@lugnet.com... (...) CPs (...) bit (...) combatants (...) several (...) Totally agree. What's interesting though is that actually moving units isn't the slow part. Rather it's (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
| | | | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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| Okay, that's a good point, Joe. I guess I was more *thinking* that lower CPs translated into lower unit counts, and that's probably flawed. To be honest, I think what I'm driving at is how to make the game turn a bit quicker? More bang for the buck. (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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