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 Gaming / 366
    Re: Brickfest —Shiri Dori
   (...) All right, if anyone feels uncomfortable about posting their thoughts, LMKWYT and I'll post them w/names omitted. (...) Personally, the least-fun thing was the pace. Once we started to really get going, attacking and all, we had to wait a long (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
   
        Pirate Game Postmortem (Was: Re: Brickfest) —Lindsay Frederick Braun
      Hi! (...) This is probably why Steve has many "assistants." When a game is that large, is it possible to allow people unconnected to that particular battle to mediate? I have a feeling that a 5- or 6- person Pirate Game might feasibly be run by one (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
    
         Re: Pirate Game Postmortem (Was: Re: Brickfest) —Frank Filz
     Well, I guess I'm going to do some piecemeal responses... I will craft a final report in a week or so though. Some quick comments before addressing some of Lindsay's comments: After looking at some of the pictures, I'm glad I forgot tape measures (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
    
         Re: Pirate Game Postmortem (Was: Re: Brickfest) —Lindsay Frederick Braun
     (...) Great! Is this something you can share with us when it's crafted? (...) I agree--I really liked the brick rulers. However, I do think that 1x3 segments would be more useful than 1x4 segments--I'd rather have compressed the range somewhat. I (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
    
         Re: Pirate Game Postmortem (Was: Re: Brickfest) —Frank Filz
     (...) Of course. (...) Actually, I wouldn't want to compress the inch any. The pistol fire was difficult as it was with a -1 per inch. Compressing that would make pistols almost useless (gee - I have no chance of hitting someone on the other side of (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
    
         Re: Pirate Game Postmortem (Was: Re: Brickfest) —Thomas P. Rafert
     Hi All, Mind if I join in? :-) I'm thinking about possibly running a game during PNLTC's big event during the summer, kind of "adding on" to our event to include a Brickfest of sorts and I've been actively following along trying to gather ideas. (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
    
         Re: Pirate Game Postmortem (Was: Re: Brickfest) —Frank Filz
     (...) Ahh, I hadn't had a chance to re-read through the rule books yet. (...) The way Steve handles it now is that he has a chart of pre-generated wind, and you pick a random starting point on the chart, and you roll a die each turn, on a 5 or 6 the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
    
         Re: Pirate Game Postmortem (Was: Re: Brickfest) —Thomas P. Rafert
     (...) Just found the GM tables on his site, I didn't see them a month ago must have added them recently. We had a fun time rolling for wind/speed changes each turn, added the factor of having to adjust direction of our ships almost ever turn. On the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
    
         Re: Pirate Game Postmortem (Was: Re: Brickfest) —Frank Filz
     (...) They were added a week or two ago (a few days after I received paper copies). (...) I think changing every turn might be too much, but in our game, the wind changed direction once, and more than half the game (13 or 14 turns or something - I (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
    
         Re: Pirate Game Postmortem (Was: Re: Brickfest) —Thomas P. Rafert
     (...) I think we'll go for something like every 2nd turn rolling for a speed change and every 3rd turn a direction change, or something along those lines. If it will help anyone I'll keep track of how many turns we run for and how I handled the (...) (24 years ago, 15-Jun-00, to lugnet.gaming)
   
        pirate chasing merchant (was "Re: Brickfest") —Franklin W. Cain
   Ahoy, lass! Arrrr! (...) Hmmm.... When I helped SJ run his game at CoastCon in Biloxi ("(URL) Snake Island! BWAHAHAHAHAhahahahahahahaha!!!" ;-) Steve had several copies of the rules printed, and we gave each player their own copy. Furthermore, each (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
   
        Re: pirate chasing merchant (was "Re: Brickfest") —Frank Filz
   (...) Was that game a battle game or campaign game? Of all the game descriptions I've seen, it's only clear which flavor one of the games was (battle game - the players clearly started with a large ship or several small ones). I like some of the (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
   
        Re: pirate chasing merchant —Franklin W. Cain
   (...) The game in Biloxi was most definitely a "battle" game (what Steve calls a "shoot-and-sail game" in his latest update to the rules and GM charts). One of these days, I'd like to run my own %^^$^$#@ con, and invite Steve over to run the Pirate (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
   
        Re: pirate chasing merchant —Stephen F. Roberts
   (...) ...I think your melded version was great. Maybe call it a 'mini campaign' like game. And maybe next year I wont have to leave my ship on autopilot so much :-) I think the slight modification to the scale of the guns brought it a bit more (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 

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