 | | Homeworld 2 Badges
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For any HW2 players out there: I've created some HW2 badges for the three main Space factions. Pre Classic Space: (URL) (PCS) Star Rangers: (URL) Eastern Block: (URL) Jade Empire: (URL) Badge files: (URL) Enjoy! -Stefan- (21 years ago, 7-Feb-05, to lugnet.gaming, lugnet.people.teens, FTX)
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 | | "LEGOLAND - A Half-Life 2 Modification" needs a new name!
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Greetings, LEGO fans! I joined LUGNET in 2003 partly to (URL) get volunteers> to work on a LEGO-themed computer game. Mike Rayhawk of (URL) BrikWars> fame kindly joined the team, and together we and the other team members who came along set up what (...) (21 years ago, 4-Feb-05, to lugnet.gaming, lugnet.fun, lugnet.cad, lugnet.general, FTX)
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 | | Sign up now to command your own Starship or Marine detachment!
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If anyone out there is interested in commanding their own LEGO Starship or Marine Detachment in my universe, you might want to check out the following links where I'm recruiting for Officers to join my fleet of warships. You can either just put your (...) (21 years ago, 26-Jan-05, to lugnet.gaming, lugnet.build.microscale, lugnet.build.military, lugnet.space)
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 | | Re: LEGOversalis
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(...) Would that I had time to play. As for thoughts, I would take "LEGO" out of the name, as it probably violates the Fair Play policy (URL). Too bad, though. Brickversalis and PBBversalis just don't have the same ring. You might even run into (...) (21 years ago, 25-Jan-05, to lugnet.gaming, FTX)
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 | | LEGOversalis
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Hi all, There's this game called (URL) Universalis> that I like to play. It's a story-building game that is sometimes portrayed (mistakenly IMO) as a role-playing game. In Universalis, there are characters that do things, but control of the (...) (21 years ago, 24-Jan-05, to lugnet.gaming, FTX)
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 | | Re: SandLUG Brikwars Game Announcment
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(...) And now we have a (URL). We will be playing at Pair-A-Dice games in Vista. This is approximately across the 78 from my house, if you remember where that is. If you don't, (URL) maps> will be happy to help. (URL) AMS> (2 URLs) LLCA> (...) (21 years ago, 20-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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 | | Re: SandLUG Brikwars Game Announcment
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(...) I've got my forces started. We are the Ritvik, "resistance is useless". This foul army is made intierly from Ritvik(Megabloks) "Dragon" minifigs, as are all of the castle bits. Colors: black washed Ritvik plastic Leader type: Grand Pewba (...) (21 years ago, 19-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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 | | Re: SandLUG Brikwars Game Announcment
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(...) Mike, You of all people should know that pre-set CP limits are not encouraged by the author. But just in case we have guests that haven't played with this group before: We try to avoid specific CP limits, and prefer to do balancing at the (...) (21 years ago, 19-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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 | | Re: SandLUG Brikwars Game Announcment
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(...) Sounds interesting, but a little vague - maybe you should lay out some more specifics: - How big are the armies? Size/CP limits? - How big are the castles? Size/CP limits? - What kind of castle stuff is allowed? Catapults? Siege towers? - What (...) (21 years ago, 18-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming)
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 | | Project Rules
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Alright, much to Jason's relief, I have given the rules some thought. Here is what I got so far. We use the rules that Jason has up so far on the web site about calculating how big each player's faction's forces will be. Other than that, we use (...) (21 years ago, 18-Jan-05, to lugnet.gaming)
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 | | SandLUG Brikwars Game Announcment
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I am pleased to announce that on January 26th, 2005 at precisely 7:00pm Pacific Standard Time SandLUG members will commence the first game of their Brikwars campaign. The title for this game is: The Fog of War Clears It will be a Tech Level 2 (...) (21 years ago, 18-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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 | | Monte Cook does LEGO again
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See his journal entry for 1/12/2005: (URL) post back when he posts the pictures. Frank (21 years ago, 14-Jan-05, to lugnet.gaming)
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 | | Re: IndyLUG BrickQuest Game
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(...) It's just a "Beware, danger lurks there" type of marker. I played around with getting the grid pattern onto the terrain. I originally thought that I would have the adventurers travel outside for a while before entering the dungeon, but time (...) (21 years ago, 14-Jan-05, to lugnet.gaming, FTX)
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 | | Re: IndyLUG BrickQuest Game
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Very cool! I have to say it's kind of weird to look at others' pictures and see printouts of my stuff in the background, but hey, that's why I wrote the game in the first place... (URL) Nice standard there... is that a Diablo-style shrine of some (...) (21 years ago, 14-Jan-05, to lugnet.gaming, FTX)
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 | | IndyLUG BrickQuest Game
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At our November meeting, IndyLUG put together and played the Brickquest game created by Peter Guenther. I put together the dungeon and "Brick-Mastered" (my first time at running any sort of fantasy/RPG game). Players included David Gregory, John (...) (21 years ago, 11-Jan-05, to lugnet.gaming, lugnet.loc.us.in.ind, lugnet.org.us.indylug) !
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 | | The project
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Avery forwarded to me an e-mail he got from a Larry over in the General section where he first posted Michael's post. Aparently, it's better that the Alpha Centauri Project posts here under gaming. I got a question for the group, what are we going (...) (21 years ago, 5-Jan-05, to lugnet.gaming)
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 | | BrickMechs: The Ripper and the Jolly Reaper
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Two new Mechs in the BrickMech modular format. General gallery when moderated: (URL) arms on these are from September, when Rick Hallman and I bought some MechWarrior booster packs (WizKids) at Foundation Con. I was never inspired on the legs--a (...) (21 years ago, 23-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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 | | Re: BrickMech Website and Rules Now Posted!
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(...) Right... I wanted just enough in the rules so that I could introduce a record sheet later on, or likely several record sheets (ground vehicle, VTOL, etc) that could introduce new things to the game. So right now it's just a hook in the rules (...) (21 years ago, 22-Dec-04, to lugnet.gaming)
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 | | Re: BrickMech Website and Rules Now Posted!
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(...) That's a pretty tightly-written set of rules, if only everyone could keep their Lego games so concise. Three comments: The range table divides stats between mechs and vehicles - this seems unnecessary, since (a) their stats are (almost) (...) (21 years ago, 21-Dec-04, to lugnet.gaming)
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 | | BrickMech Website and Rules Now Posted!
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I've finally gotten around to creating a website for BrickMech ((URL) while it's a bit minimalist, the rules are there along with links to galleries of creations and Con photos. The modular specification hasn't really changed, though I tightened up (...) (21 years ago, 20-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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