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 Gaming / *664 (-20)
  Re: First post and LEGO wargaming questions
 
(...) Hello Eric, Thanks for your comments and link to the squad/individual discussion. Concerning wizards and arcane/magic stuff, I think we'll shy away from that for the initial confrontation. We'll probably stick with plain-Jane ground troops and (...) (24 years ago, 4-Dec-00, to lugnet.gaming)
 
  Re: First post and LEGO wargaming questions
 
(...) That sounds like a good start, definitely. (...) Shaun Sullivan and I attempted something similar (unbalanced forces), although we just had a surprise factor (ie, one side was campd for the night and had to scramble to weapons and vehicles). (...) (24 years ago, 4-Dec-00, to lugnet.castle, lugnet.gaming)
 
  Re: First post and LEGO wargaming questions
 
(...) Hey, glad you delurked. Your questions are probably valid in .castle but may get more answers if cross posted to lugnet.fun.gaming as well, that's where most of the BrikWars devotees post about their games and such. I crossposted this reply (...) (24 years ago, 4-Dec-00, to lugnet.castle, lugnet.gaming)
 
  Re: Anyone up for a big castle BrikWars over break?
 
(...) I probably don't have any ideas you haven't already thought of, but here goes nothing: 1. Platoons as units. In a very large game, try to create large groups of units who are all identically equipped. This way they'll all have the same stats, (...) (24 years ago, 2-Dec-00, to lugnet.gaming)
 
  Re: Anyone up for a big castle Brickwars over break?
 
(...) You're going to want more time than that. (...) The Ohio battle wasn't medieval, it was TL6. There were 2500 CP on each side. Primarily mecha with a few grunts on one side, and a crapload of grunts and cheaper weaponry on the other side. We (...) (24 years ago, 1-Dec-00, to lugnet.gaming)
 
  Re: Anyone up for a big castle Brickwars over break?
 
(...) If only I could join your event with my 500+ force of the undead. My men are weary, for they haven’t seen battle for many years, and yearn to test their skills and metal in a dance of death. (...) Yet another battle that my steadfast ranks (...) (24 years ago, 1-Dec-00, to lugnet.castle, lugnet.gaming, lugnet.org.us, lugnet.org.ca)
 
  (canceled)
 
 
  Re: Anyone up for a big castle Brickwars over break?
 
"Christina Hitchcock" <chitchco@mail.gmu.edu> wrote in message news:G4pDnA.869@lugnet.com... (...) have (...) and (...) to (...) soon? (...) Well I thought I posted a reply here, in fact I remember writing it. But my silly newsreader (Outlook 2000, (...) (24 years ago, 27-Nov-00, to lugnet.gaming)
 
  Re: Anyone up for a big castle Brickwars over break?
 
(...) I am in the process of planning a meeting on December 9th. Is that too soon? What are the dates of your Christmas break? Christina (24 years ago, 27-Nov-00, to lugnet.gaming)
 
  Re: Anyone up for a big castle Brickwars over break?
 
Yeah, I'd love to play a giant Medival Brikwars. I don't know about the timing though. We are having a meeting of WAMALUG next weekend (the 9th I think). Planning for that may be short notice. Unfortunately, I go live with a huge system at work over (...) (24 years ago, 27-Nov-00, to lugnet.gaming)
 
  Re: Anyone up for a big castle Brickwars over break?
 
(...) If you wanted to come up near where we wamalugers are, I'm sure we could get something together. I talked to Jeff Stembel and he's all for it and Jason Rowoldt is always itching to play a game of Brickwars. =) I can't speak for everyone but I (...) (24 years ago, 27-Nov-00, to lugnet.gaming)
 
  Re: Improv-ed Medieval BrikWars
 
(...) If you were trying to integrate a game-battle into an ongoing CW history, then the size of each army would have to be determined by the storylines rather than by how many minifigs each CWer had in his or her collection. If the story calls for (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) of (...) idea (...) said (...) play (...) off (...) :) It might be neat if it were based on the CastleWorld map. Brikwar events could be scheduled, using a specified location on the map to determine who would be involved, what territory could (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Anyone up for a big castle Brickwars over break?
 
If you lived in Northern British Columbia, you could come join our Brikwar game. :) -- Paul Davidson Pawel Nazarewicz <verneer@utk.edu> wrote in message news:G4nEGn.1Ew@lugnet.com... (...) and (...) to (...) (24 years ago, 26-Nov-00, to lugnet.gaming)
 
  Anyone up for a big castle Brickwars over break?
 
With Christmas break coming up, will anyone have time to get together (on the east coast) and set up a day of Brickwars? I'm thinking big - to have a few thousand soldiers and heroes and make a really cool landscape - something we could plan out in (...) (24 years ago, 26-Nov-00, to lugnet.castle, lugnet.gaming, lugnet.org.us)
 
  Re: Improv-ed Medieval BrikWars
 
(...) *eyes his maybe 300 minfig total across all themes* "um.... RUN AWAY! RUN AWAY!" But seriously - What about a bonus/modifier for a smaller, leaner, more highly trained band of Merc's.... I mean.. my history is weak and it's been ages since I (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Alliances with other armies, of course! (And I think you mean Dan Siskind) (...) Well, I was all ready for a BrikWars at the Brickfest... but no one was up for it, really. :-( Are you gonna be there next yeat, Pawel? (...) I don't think I know (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think another issues that arose is that people with huge armies (Dan Whatshisname:), James Aldrich(1)) would then have an unfair advantage over those that haven't complied 500-1000 troops. So how do you settle that? About gaming - I would (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think it was an interesting experiment...I have always enjoyed reading Richard Parsons brikwars updates, as well as the various space and castle NELUG brickwars descriptions. I like seeing the pics+models that result from a (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Actually, there was a lot of discussion about this when the idea of CW was still young... Several people WANTED to stage battles based on the number of troops they had, storm other people's castles and fortresses, etc. The idea is pretty much (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)


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