| | RE: LEGO Foosball table
|
|
(...) Well, The axles don't have to range freely across the board, so if you're willing to GLUE them to axle connectors, you could make them any length you want, but the range would be limited by the longest axle. (12 LU I think) But how are you (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
|
|
| | Re: LEGO Foosball table
|
|
Sounds sweet, I wish I had the income to buy more legos and stuff. Im thinking I might start selling mecha sets that I make my self. Cya! (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
|
|
| | LEGO Foosball table
|
|
What would it take to build a little Foosball table out of LEGO elements? Let's say it used the Football/Soccer ball and maybe include some of the minifigs. For the bars and knobs, could Technic axles be used and extended at key points where the (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
|
|
| | Bayonet - possible solution
|
|
I may have a solution for the bayonet dilemma. I took a 1x1 plate with top clip and attached it to a musket. Then took a cutlass and shaved just a smidge off the side of the guard so that it would wedge into the hole under the 1x1. And I mean a (...) (24 years ago, 3-Oct-00, to lugnet.pirates, lugnet.gaming)
|
|
| | Re: A Tale of Two Pities at Studfest 2000: Part the Fourth
|
|
(...) Yet again a superb and remarkably accurate document of a mighty battle. Well done Richard! I'll try to assemble some troops, peasants, wildlife and buildings for the next battle -- any ideas on what is still required? --DaveL (24 years ago, 25-Sep-00, to lugnet.loc.au, lugnet.gaming)
|
|
| | Re: The world's largest BrikWars battle?
|
|
(...) Hey hey, write-up exists now ;-) (URL) baldly going... (24 years ago, 25-Sep-00, to lugnet.gaming)
|
|
| | Re: The world's largest BrikWars battle?
|
|
(...) That sounds like a challenge to me. I think we have our next battle scenario Adrian. <Bwhuhuhahahahahahah...ahahahaha> (...) Well, that's something then isn't it? Thanks, Gino A... (24 years ago, 21-Sep-00, to lugnet.gaming)
|
|
| | Re: The world's largest BrikWars battle?
|
|
(...) Wow! What a game! (...) I'm pretty sure the biggest battles prior to this have been run by the Australians (see one of their writeups at (URL) ), but I don't know what their numbers were or even if they kept track of CP. They've definitely got (...) (24 years ago, 20-Sep-00, to lugnet.gaming)
|
|
| | The world's largest BrikWars battle?
|
|
I finally completed the writeup for the BrikWars battle between Gino and myself on September 3-4, 2000. Yes, it took two days, and if we wanted to continue the fight until one side was wiped out, it probably would've been another day. Each side had (...) (24 years ago, 20-Sep-00, to lugnet.gaming)
|
|
| | Re: RPG PBEM
|
|
It would be pretty nice. The only problem is that I don't have a digital camera and very little medieval pieces. Oh well, it'd be pretty cool. (24 years ago, 20-Sep-00, to lugnet.castle, lugnet.gaming)
|
|
| | Re: RPG PBEM
|
|
Thanks for all the help, guys... I really liked Will's page, btw. While I must admit I am a little iffy when it comes to mixing 'technology' or even magic into a historical medieval world, I really liked the quest for the crystals series; I think (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
|
|
| | Re: RPG PBEM
|
|
(...) It can be a lot of fun to try and work with another persons creations. This is what makes RPGs so much fun. Of course a full shared universe is very difficult to pull off well (which is why the shared universe fiction of the 80s has mostly (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
|
|
| | Re: RPG PBEM
|
|
(...) I've thought about doin something like that a lot, letting a wanderer through my kingdom from another world, or vice versa, or have another worlds group help my guys defeat a greater evil. I don't know though, my characters are pretty stuck in (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
|
|
| | Re: RPG PBEM
|
|
(...) This certainly is an interesting idea, though I think the Castle World efforts may be more interesting overall. RPG writeups rarely read very well (though if written to highlight a few interesting events can be pretty interesting, but it is (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
|
|
| | Re: YALUGS, draft version
|
|
(...) I think he was on to the right idea, altho I guess he was thinking of StarFleetBattles Box system. OGRE was typewriter check boxes in original too. (...) It is not even close to true It cheats for all players [/:-D. (...) Yep, there are errors (...) (24 years ago, 15-Sep-00, to lugnet.gaming)
|
|
| | Re: YALUGS, draft version
|
|
(...) This is genius! I especially like the idea of using Lego flats to keep track of unit stats. I remember seeing Paul Gyugyi doing that for spaceships in his Renegade Bricks game, but I never thought of doing it with minifig units. I've always (...) (24 years ago, 14-Sep-00, to lugnet.gaming)
|
|
| | YALUGS, draft version
|
|
Just a note mentioning that I put up a recent draft of YALUGS. Yet another LEGO Universe Game System. Real original I know but there it is. Comments and suggestions for more rules and flames in general are welcome. (URL) (24 years ago, 14-Sep-00, to lugnet.gaming)
|
|
| | Re: New BrikWars games
|
|
I have the first battle report written up from the Labor Day Weekend BrikWars festivities at my house. The Skeleton Rules playtest battle went very well (if you're a skeleton, that is...) Check out the battle report, and let me know what you think (...) (24 years ago, 6-Sep-00, to lugnet.gaming)
|
|
| | Re: New BrikWars games
|
|
Due to my own brainlessness, I have had to repost these two galleries, so you won't find them at these locations. They are now here: (...) (24 years ago, 6-Sep-00, to lugnet.gaming)
|
|
| | New BrikWars games
|
|
Hello All. I've posted pictures of this weekend's BrikWars festivities between Gino Melone and myself. The first battle was a playtest of some experimental Dragon and Skeleton rules Gino and I had come up with. Unfortunately, they're a little (...) (24 years ago, 5-Sep-00, to lugnet.gaming)
|