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 Gaming / *574 (-20)
  Re: Another BrikWars RV question
 
(...) That's the right formula. The HTML update of the RV rules is half-done, and I remembered to put the movement caps in this time. It would have been finished yesterday but I got delayed because I got contracted to work at Jim Henson Studios for (...) (24 years ago, 30-Aug-00, to lugnet.gaming)
 
  Another BrikWars RV question
 
What is the movement speed of various robotic propulsion systems? From talking to Mike, I think that it is the (4 * Pwr^2)/Mass. However, I think there is also a cap for each type of propulsion system. Thanks, Gino A... (24 years ago, 29-Aug-00, to lugnet.gaming)
 
  Re: BrikWars this weekend
 
(...) That's the sort of thing I was thinking. Maybe try out some Wizard rules. I've also bulked up on dragons and would like to try some of those. (...) I was thinking that this would be mostly big war machines. You can muster around 1600CP between (...) (24 years ago, 29-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
 
  Re: BrikWars this weekend
 
(...) That could work out well. I could finally try the skeleton army rules. (...) If it's just the two of us, then yeah, we could try that. But we have to be very careful with 3 or more people, due to just the sheer time of all the movements, and (...) (24 years ago, 28-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
 
  Re: BrikWars this weekend
 
[I'm bringing .fun.gaming into this thread in case anyone is interested] (...) I was thinking that we could plan a couple small battles for Saturday. Not worry about nice scenery or anything. We can use them to hash out some of the various rule-mods (...) (24 years ago, 28-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
 
  Re: brikwars and vehicles... and stupendous feats
 
(...) ...Ahha! I thought they were just too spiffy for general use! (...) ...Id buy several 'cheap' transports and put a few troops in each. So they couldn't all get gotten at once... If there is a time crunch that is. Given plenty of time, I'd get (...) (24 years ago, 24-Aug-00, to lugnet.gaming)
 
  Re: brikwars and vehicles... and stupendous feats
 
(...) Hoverboards are supposed to be Johari-specific anyway, one of the advantages they get for all the disadvantages their Civilization has. Nah, running up against a fortified position, a troop transport only serves as a good way to keep all your (...) (24 years ago, 23-Aug-00, to lugnet.gaming)
 
  BrikWars updates in progress
 
Just a quick note - BrikWars has been going through another round of updates over the last week or so, you can get more details from the 'Recent Construction' box on the homepage ( (URL) ). Most of the changes so far have been fairly minor, but (...) (24 years ago, 23-Aug-00, to lugnet.gaming)
 
  Re: brikwars and vehicles... and stupendous feats
 
(...) ...It was the jailbreak. I was bringing in a MTT mostly as a troop transport. It was slow, but faster than the troops on foot (didn't remember hoverboards). The idea was the MTT would be able to get them close enuf before dropping them off to (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
 
  I can't figure out how to respond to messages, so
 
Yeah, me and my inability to figure things out. Okay, thanks guys. I'll keep it up. Yeah, maybe I've been unrealistic and such, but I had no clue about what's realistic and what-not. I'll try and make USLCS maybe 'slightly' more silly after hearing (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
 
  Re: A hard decision
 
(...) Wow, you've done a ton of work on the site since the last time I looked at it. (You didn't mention the site URL in your message - just in case anyone's interested: (URL) ) (...) If you do shut it down, I'd like to keep a copy of the game and (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
 
  Re: A hard decision
 
(...) I can sympathize with you all too well. I have a Lego war game (called Lego Combat) as well, with a rather meager web page. So far I haven't even had the chance to put the actual rules of the game up yet, just some supplemental stuff: (URL) I (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
 
  A hard decision
 
Before I explain to you what I am talking about, I must tell you who I am. I am the creator of the slowly degrading Ultimate Space Lego Combat Sim, another LegoWars clone. I have a decision to make: Shall I shut down the USLCS website? I have (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
 
  Re: brikwars and vehicles... and stupendous feats
 
(...) What kind of a game objective were you going after? Some kinds of battles just don't lend themselves to the heavier machinery. Was this part of Jason Rowoldt's jailbreak scenario? I wouldn't have brought any heavy machinery into that. Under a (...) (24 years ago, 21-Aug-00, to lugnet.gaming)
 
  Re: LEGO, August 15th Battle Write-up
 
(...) Well. You'd better take next Tuesday off and come down to join us. We need to break this trend. BTW, we talked about playing Labor Day. Are we going to do it? Where? I seem to recall that it sounded like we can get a table at a store down (...) (24 years ago, 21-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
 
  brikwars and vehicles... and stupendous feats
 
...Ok, something needs to be done with vehicles :-/ we played this weekend, and hoverboarded guys were the only ones to even make it close to the target. Troop carriers and heavy support vehicles are fairly useless unless they can kinda keep up with (...) (24 years ago, 21-Aug-00, to lugnet.gaming)
 
  Re: LEGO, August 15th Battle Write-up
 
(...) (non-sequitor time) Ever notice that we always play our battles on the 15th? Our first battle was on April 15th, the second on July 15th, now this one on August 15th. That's rather strange curious, don't you think? Adrian -- (URL) (24 years ago, 21-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
 
  Re: LEGO, August 15th Battle Write-up
 
(...) Eh?! I thought we had already decided on LEGOhio?! ...d'oh... ~Drew (24 years ago, 17-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
 
  Re: A question about BrikWars robots
 
(...) Um, no comment. :-) (...) Neato! (...) Ok. Un-official supplement. (...) I was really trying to avoid bookkeeping. I was trying to follow the spirit of the combat system. You survive the attack or you die. I toyed with a hit point like system (...) (24 years ago, 17-Aug-00, to lugnet.gaming)
 
  Re: LEGO, August 15th Battle Write-up
 
(...) Um. I didn't think we had a consensus. I thought we were still going back and forth between LEGOhio and BLOK. Later, Gino A... (24 years ago, 17-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)


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