| | Re: 'Mech Damage Question
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(...) Okay. I'm digging it. My friend, who I'll be playing against next Sunday asked me this question. If he builds covers over the joints of his mecha, will that prevent an attack against the joint until the cover is blasted away? It seems like it (...) (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) It's more the difference between the attacker saying "I attack your mech" and "I attack the inner joint of your mech's left elbow." If he attacks a specific part, then he can use component damage. If he attacks the mech in general, then he (...) (20 years ago, 11-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) So, the attacker gets to choose which type they want to use? ~Clangador (20 years ago, 10-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) It looked like you'd answered your own question in the earlier post - any mixture of component, statistic, or platform damage will do. It all depends on which type of damage the attacker thinks is most effective or most appropriate to the type (...) (20 years ago, 10-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | Re: BrikWars + ESPG game Meld
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(...) I've looked at that stuff. It looks promising, but there's not much there. ~Clangador (20 years ago, 9-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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(...) I'd agree, the pacing of the two games is way too different. We've had a BrikWars nautical system in the works for the last couple of years, but nothing's really clicked yet. You can see the rough vaguely-worded outlines in the "NanoFleet (...) (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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(...) Yes. That's the main thing I'd use. And rigging rules. ~Clangador (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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"Clangador" <clangador@comcast.net> wrote in message news:Hyz3o5.1DF9@lugnet.com... (...) use (...) found (...) complex (...) complexity. (...) I mean (...) Oh, ok, yea, the ESPG sailing rules could probably be used in BrikWars. You might want to (...) (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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(...) I agree, but BrikWars doesn't have detailed rules for sailing ships. What I mean is, there are no rules I've seen for sailing. ~Clangador (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | 'Mech Damage Question
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Hello, I have a question. I guess my other post on this didn't get thru. I played a game of BrikWars Sunday. We played 10 troopers and a singel 'Mech each. I'm using the Robitic Vehicles rules. The damage rules for 'Mechs seems kind of unclear. How (...) (20 years ago, 8-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | X-Pod Play Off Game error page
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Hello all, I have been playing the X-Pod game (currently downloadable at (URL)) for a little over a month now, and its really fun. Unfortunately, there are a few errors in the game materials, some of which make gameplay quite confusing (and at (...) (20 years ago, 8-Jun-04, to lugnet.games, lugnet.gaming, lugnet.fun, lugnet.general, FTX)
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| | NR Reply (Was Re: News Talk: Mercy mission given no quarter)
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-snipped- IC: :: Begin New Transmission :: :: Arbor 9, NR Capital :: :: Department of Diplomacy :: :: Commandant Melissa Tiera :: The New Republic would like to offer its fullest condolences for the heros that were known as the 8th Evac Task Force. (...) (20 years ago, 7-Jun-04, to lugnet.gaming.starship, FTX)
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| | Re: BrikWars + ESPG game Meld
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"Clangador" <clangador@comcast.net> wrote in message news:HytHyo.24E7@lugnet.com... (...) I'd think the best way to do this would be to just use BrikWars for the whole thing. Unless you wanted to run a long campaign game, trying to use BrikWars to (...) (20 years ago, 7-Jun-04, to lugnet.gaming)
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| | News Talk: Mercy mission given no quarter
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(URL) Mercy mission given no quarter The Commonwealth of New Pacific 8th Evac Task Force, which had for months past been standing at the border of Arbor to assist refugees - a deluge which never materialised, has itself been the victim of a (...) (20 years ago, 7-Jun-04, to lugnet.gaming.starship, FTX)
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| | Mecha Damage
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Hello - I played my second game of BrikWars today. A simple game of 10 troopers and a single mech on each side fighting over a field with some stonewalls and trees. It went well. Several questions came up. Almost all of them about how mecha take (...) (20 years ago, 7-Jun-04, to lugnet.gaming)
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| | Incomming Message from DAC
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...Begin Xmit... To: Open Hail From: T'gol N'arl, Military Director Begin Message: To all galatic citizens; The Dsibani Alliance Core has divided and a civil war has begun. Travel to this sector is prohibited. All DAC Ships in other sectors are to (...) (20 years ago, 6-Jun-04, to lugnet.gaming.starship)
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| | BrikWars + ESPG game Meld
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I know this may sound weird... Has anyone considered combining BrikWars and Evil Steve's Pirate game? ~Clangador (20 years ago, 5-Jun-04, to lugnet.gaming)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) That is a problem. But, if you were to develop multiple personalities, you could play a game by yourself and test the rule modifications. ~Clangador (20 years ago, 5-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Motorcycle
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(...) I can't really say; not anytime in the immediate future - even if I drop everything and work full-time on the rulebook, it takes a couple months of labor to compile a full revision. I keep an updates.txt file in my brikwars-dev directory, (...) (20 years ago, 4-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Give him some prize money! (was: My First ESPG)
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"Clangador" <clangador@comcast.net> wrote in message news:HyrtE6.1Isu@lugnet.com... (...) some (...) shot, (...) the (...) are (...) be (...) seem that (...) I've been giving some thought to changing rules. The trouble is care must be taken (...) (20 years ago, 4-Jun-04, to lugnet.pirates, lugnet.gaming)
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